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All of BObjUI
http://ge.tt/7BQ5jjU/v/0?c
It appears to have every language's translation and maybe some unused concept texts? ( I dont really know not having played the game) Was really hoping it would have those attack effects :\
Its really your call what needs to be reripped I guess. Im not much of a judge on that I would say.
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Greiga, would you happen to have a file of the NPCs?
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01-04-2013, 04:56 PM
(This post was last modified: 01-04-2013, 05:23 PM by Greiga Master.)
(01-04-2013, 04:42 PM)A.J. Nitro Wrote: Greiga, would you happen to have a file of the NPCs?
I imagine that's FObjMon and I'm just about to get to it
Well I was wrong just a bunch of enemies
http://ge.tt/8kIStjU/v/0?c
FobjMap now probably has them
Might be an idea if A.J. could perhaps put all fully ripped zips in the first post too, that way we can keep track of them all.
Additionally, this is amazing.
Thirdly, aren't most of these sheets being sent in by zip complete? What work needs to be done? (I've not checked them all out)
Greiga, would you complain if we added colour backgrounds?
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(01-04-2013, 06:08 PM)Dazz Wrote: Might be an idea if A.J. could perhaps put all fully ripped zips in the first post too, that way we can keep track of them all.
Additionally, this is amazing.
Thirdly, aren't most of these sheets being sent in by zip complete? What work needs to be done? (I've not checked them all out)
Greiga, would you complain if we added colour backgrounds? Don't add color backgrounds on sprites that use alpha channels like the fire effects or that other purple cloud thing
I assume they want to put together the seperate complete sheets into one bigger sheet and thats whats yet to be done?
Fobj seemed to have most NPCs amung other things
http://ge.tt/5Eso6kU/v/0?c
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Hmm.. Greiga, do you think it's possible to dump the overworld backgrounds (like buildings, waterfalls, cave backgrounds, castle backgrounds, etc.)?
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Greiga, I'd hate to ask, but do you think you can put all of your ZIPs into one post and label them? I'm trying to put all the ZIPs into the first post, but I'm getting them mixed up so it's hard to tell what has what.
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Fobj - General overworld objects + characters
http://ge.tt/5Eso6kU
FobjMon - overworld enemies
http://ge.tt/8kIStjU
BobjUI - battle user interface
http://ge.tt/7BQ5jjU
BobjMon - enemies in battle
http://ge.tt/5cQuqgU
BObjpc - playable characters in battle
http://ge.tt/2tVBBgU
FObjpc - overworld playable characters
http://ge.tt/4Ob0DdU
In addition to those separate ones i put in minus links.
I've only looked into the sprite format at the moment the map one is likely different so that's not exactly possible yet.
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(01-04-2013, 06:36 PM)Greiga Master Wrote: (01-04-2013, 06:08 PM)Dazz Wrote: Might be an idea if A.J. could perhaps put all fully ripped zips in the first post too, that way we can keep track of them all.
Additionally, this is amazing.
Thirdly, aren't most of these sheets being sent in by zip complete? What work needs to be done? (I've not checked them all out)
Greiga, would you complain if we added colour backgrounds? Don't add color backgrounds on sprites that use alpha channels like the fire effects or that other purple cloud thing
I assume they want to put together the seperate complete sheets into one bigger sheet and thats whats yet to be done?
Fobj seemed to have most NPCs amung other things
http://ge.tt/5Eso6kU/v/0?c
Wow! amazing!, but on a side note, a few of the sprites are colored wrong.
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01-04-2013, 07:35 PM
(This post was last modified: 01-04-2013, 07:36 PM by Ridge Troopa.)
Managed to arrange everything from the first Bowser Battle image.
http://neuropod.net/imagehost/uploads/f0...34b59c.png
What does everyone think of the layout? If it's approved, I'll keep going.
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I approve, keep going! Also, are you also adding the enemy Bowser poses on the same sheet or separate? Or are the poses all the same for the playable and enemy?
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(01-04-2013, 07:35 PM)Ridge Troopa Wrote: Managed to arrange everything from the first Bowser Battle image.
http://neuropod.net/imagehost/uploads/f0...34b59c.png
What does everyone think of the layout? If it's approved, I'll keep going.
I'm not exactly a fan of writing text all over the sprites but I really don't care about that this time. The more important issue is why are you putting what appears to be an alpha transparent shadow over a colored background, that makes it kind of unusable.
01-04-2013, 08:37 PM
(This post was last modified: 01-04-2013, 08:40 PM by Ridge Troopa.)
(01-04-2013, 07:42 PM)A.J. Nitro Wrote: I approve, keep going! Also, are you also adding the enemy Bowser poses on the same sheet or separate? Or are the poses all the same for the playable and enemy?
His animations are a bit different as an enemy, so it's worth adding on.
(01-04-2013, 07:44 PM)Greiga Master Wrote: I'm not exactly a fan of writing text all over the sprites but I really don't care about that this time. The more important issue is why are you putting what appears to be an alpha transparent shadow over a colored background, that makes it kind of unusable.
Without the text, how are you supposed to know what's what?
Anyway, it's completely usable. If you don't want a shadow you can remove it in Paint through copy-paste in about 5 seconds. Literally.
Yeah, the shadow's just one color. It's good for placement, and if they don't want to use it, it's just one color. Easy to get rid of.
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