Milkshape's TMD importer has trouble importing some TMD models I have, and TMD2LWO doesn't work at all. Are there other alternatives to opening these (and possibly keeping a possible skeleton for them?) I've looked around and can't find much.
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Playstation TMD?
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03-20-2013, 01:28 PM
Try to convert in another format (*obj). You can use 3ds max for it.
03-20-2013, 01:35 PM
03-20-2013, 02:01 PM
Open 3ds max, import your model and choose file-> export and then you choose format.
03-20-2013, 02:30 PM
03-20-2013, 03:06 PM
I search for this and You need also Ironcad for convert:
http://www.ironcad.com/index.php/downloa...d-products (03-20-2013, 03:06 PM)mkbewe Wrote: I search for this and You need also Ironcad for convert: um, I'm a bit confused.. a CAD program imports playstation model formats..?
03-20-2013, 03:41 PM
(This post was last modified: 03-20-2013, 03:42 PM by o0DemonBoy0o.)
@mkbewe
What Hellfire wants is a tool (or something similar) that can convert PS1 TMD models to formats that can be read by 3d model editing programs since the plugin he uses for milkshape has problems importing some of the TMD files he has. He cannot export the TMD models as an obj if he can't even open them in the first place. It's the TMD file he has problems with. @hellfire wish I could help you but i don't have any experience with ps1 models. I'll try searching for some tools though. Maybe i might find something
03-20-2013, 03:47 PM
I read in polish 3ds max site about convert and someone write IronCAD can import TMD and export as a 3ds (max). If I'm in mistake, sorry.
03-25-2013, 04:13 AM
(03-20-2013, 03:47 PM)mkbewe Wrote: I read in polish 3ds max site about convert and someone write IronCAD can import TMD and export as a 3ds (max). If I'm in mistake, sorry.Just because it's TMD doesn't mean its the same format. I can rename a jpg file to png but it's still jpg. Extensions mean nothing Thanked by: Garamonde, lemurboy12
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