Users browsing this thread: 11 Guest(s)
POKEMON GEN 6 ANNOUNCED
I gotta say I don't think having higher caps/no caps would work for a lot of people... while I know I'm far from a Pokémon expert, I know I wouldn't wanna enter with my level 50 team expecting to go up against someone my own size only to, by chance, get beaten up by a level 200 team. there'd also be others out there of similar or even higher level and I wouldn't be able to face anyone, or I'd end up with really low level opponents, one or the other.
(and yes I know no one is saying to outright ditch the caps, I'm just stating what would happen to people like me who played on no caps)
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
From what i can see , (imo always) gen 6 will be even worse than 5 :p
These guys does not have.....I mean it's impossible these creations i've seen after gen 5 ( with some small exceptions mostly to legendary ) to be chinese thoughts.
I have long time to watch/play pokemon games and i lack a lot of information about Pokemon progress.
If it's still under China's leading team then shame on them :p
My point is that even "Barbie" (any movie) look much more brutal and awesome than these new pokemon creations.
If i'm wrong , i would like the reason. Smile
It is surelly refferring to child population but....Come on , look at previous gens , what happened...
Even legendary getting sh*ttier.A deer with colorful horns and the other one looks a bit better....Dark/Flame types and furthermore on a legendary degree is something that pokemon lacked of.
Thanked by:
(04-14-2013, 01:50 PM)Koopaul Wrote: Hm. I don't know if that would work Kriven. That might mean a lot of broken things may happen. Besides if that were the case it would be a game of who has the highest level Pokemon wins rather than who has the smartest Pokemon. How would tournaments work?

Tournaments could tailor specific caps and rules to suit their needs, just like they do now.
[Image: Dexter.png]  [Image: Bubbles.png]  [Image: SNWzHvA.png]   [Image: SamuraiJack2.png] [Image: kQzhJLF.png]  [Image: Pikachu.png] [Image: tSCZnqw.png]
Thanked by:
About the whole deal of no caps making unfair matches, there would probably be some sort of matchmaking system. Like, for example, it gets the average level of your team and looks for someone else with a similar average.

I haven't battled online before so I don't know how it goes but I'm assuming it currently just matches random people?
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Thanked by:
I've been thinking about it. And you know what I would do to make everything work the way I want it? Have every Pokemon have the same base stats total.
Quote:Base stats usually give a general idea of the strengths and weaknesses a specific Pokémon will have. Pokémon often focus on some stats more than others. For example, Umbreon is mainly a defensive Pokémon; therefore its base stats in Attack and Special Attack are low compared to their corresponding defensive stats.
http://bulbapedia.bulbagarden.net/wiki/L...base_stats

Every Pokemon would still have different base stats of course, but their total would always add up the same. At least for their 3rd stage.

Don't think that would be fair? Take a look at this:
http://bulbapedia.bulbagarden.net/wiki/C...tat_totals
As you can see there are a lot of Pokemon who share the same base stat total but are wildly different.

Look at this for example:
http://bulbapedia.bulbagarden.net/wiki/C...tal_of_540
We have 9 Pokemon that have a base stat total of 540 but all have different stats, moves, types, and abilities.

So it could work. Maybe.

Thanked by: puggsoy
(04-14-2013, 12:41 PM)Kriven Wrote:
(04-14-2013, 04:24 AM)Kat Wrote: Uhhh no. Not only can't the stats go up that high due to number limitations

Numbers don't have limits, they're an infinite concept and we as an intellectual society have created multiple ways to represent extremely large numbers in very small spaces of display.

Last I checked in the Pokemon games, Any number that is more then 3 digits kinda appears as not a proper number in game. Numbers in real life don't have limits, the the game's coding itself does have limits. If Pokemon level's can go up to 200, what about the pokemon that at max stat have 500+ of a stat? All of a sudden the game's coding would flip out and probably won't do good things. (Before you ask, Blissey off the top of my head has an obnoxiously high HP stat that is normally over 500 when fully and properly leveled to level 100 and considering that it is the HP stat the game could render that in one of a few ways, oops Blissey doesn't actually have health and die, it has negative health and can't die, Blissey has too much health and it won't die, and probably some other stupid gamebreaking things.)

Why I think the Level cap at 100 is good and important:
-The game's code can only handle so much in terms of numbers without breaking
-If you know what you are doing Any level of Pokemon can beat anyone anyway
-I'll think of more later, it is like 4am



(04-14-2013, 01:24 PM)Kriven Wrote: I'm arguing for no level cap at all. Represent levels with exponents if we have to.

This wouldn't work at all. You'd get bored of training as there is no longer a goal in sight of what to reach, tournaments would all of a sudden be out of the question, and again, any stat that goes over 3 digits would break the game's code.
M A C H I N E G U N
         ⌒°。>◡<)⌒°
             /_▄︻し┻┳═一(いち)(いち)  ┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨
[Image: tumblr_mr2bjoHi1v1qh8espo1_400.gif][Image: NfIxSTK.gif]
Thanked by: Garamonde, Gwen, Baegal
We had 5 generations to argue about level caps and balance. Obviously, it wasn't a problem for the Pokémon games released to date.
[Image: QUmE6.gif]
My Game Maker games (Dropbox download links):


Thanked by: The KKM
(04-15-2013, 01:38 AM)Koopaul Wrote: I've been thinking about it. And you know what I would do to make everything work the way I want it? Have every Pokemon have the same base stats total.
Quote:Base stats usually give a general idea of the strengths and weaknesses a specific Pokémon will have. Pokémon often focus on some stats more than others. For example, Umbreon is mainly a defensive Pokémon; therefore its base stats in Attack and Special Attack are low compared to their corresponding defensive stats.
http://bulbapedia.bulbagarden.net/wiki/L...base_stats

Every Pokemon would still have different base stats of course, but their total would always add up the same. At least for their 3rd stage.

Don't think that would be fair? Take a look at this:
http://bulbapedia.bulbagarden.net/wiki/C...tat_totals
As you can see there are a lot of Pokemon who share the same base stat total but are wildly different.

Look at this for example:
http://bulbapedia.bulbagarden.net/wiki/C...tal_of_540
We have 9 Pokemon that have a base stat total of 540 but all have different stats, moves, types, and abilities.

So it could work. Maybe.

One problem with this is that some pokemon have abilities and typings that would make it so it's still unbalanced. Slaking, for example, would be pretty useless if his base stats were as low as everyone else's.

I do agree that pokemon maybe should be more balanced than it currently is, so that a larger set of pokemon would be competitively viable, but I don't think there's an easy fix. One thing I think they could do is change the movepools. Some pokemon aren't given any useful moves, and end up outclassed by similar pokemon who have better stats and better moves. But if you gave these guys moves that their competitors don't have, they might be able to find some kind of useful niche.
pkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
Thanked by: Tellis
Yeah it's the move pools that ruin potential good Pokemon.

Flareon has a killer Attack stat, but lack of a high-powered physical Fire attack (like Flare Blitz) keeps Flareon on the sidelines in competitive play in favor of other Fire types. We can only hope Gen VI will buff the move pools of some of the short-changed Pokemon (like giving Flareon Flare Blitz or a different high-powered physical Fire attack for example).
Ngamer01's Portal - Updates whenever.
Thanked by: Phantom Killah, Tellis
The only physical Fire move it knows is Fire Fang. That is pretty sad.

Thanked by: Ngamer01
You can choose your skin tone and ride Pokémon!
The riding feature looks really cool~
Thanked by: Gold
[Image: ioncesawyouholleringint.jpg]
Thanked by: Ploaj, redblueyellow, Zadaben
the male trainer's hair looks gross and so do his shades, but the alternate darker color looks cool.

that solar panel lizard thing is just terrible. it lacks any sense of subtlety , looks like something a kid would draw.

the others are cool, but poe jr bugs me because it doesn't actually resemble a panda, and it doesn't look like anything that belongs in nature. good pokemon usually look like they actually belong in the world of pokemon. poe looks like something drawn up at gamefreak hq and stuck in the game because every body loves pandas, and spunky animals.

as ussual the female protag is great
Thanked by:
The panda must be mine. It's super cute and adorable, and apparently strong as a Fighting type. I just hope it isn't slow...why do most regular fighting Pokemon have to be slow?
[Image: tamerkoh.gif?9][Image: DevBanner.png][Image: Youtube.gif]DLBROOKS33
Thanked by:
I kinda like the little puppy lizard thing. Idk, maybe I'm just a sucker for the more random looking ones or whatever, but I think I'll end up with one on my team.
Thanked by: Garamonde, Ploaj


Forum Jump: