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When vSNES goes mad, I re-download it and everything is fine. The other one is when vSNES wants quicksaves which don't exist (deleted, etc.).
Your problem sounds still weird to me. IPS-Patches shouldn't do anything to vSNES.
Hah, I was actually going to ask if you planned to do an enemy skills sheet. I'm sure there's a list of them somewhere.
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05-31-2013, 02:19 PM
(This post was last modified: 05-31-2013, 02:57 PM by daemoth.)
(05-31-2013, 01:41 PM)Tonberry2k Wrote: Hah, I was actually going to ask if you planned to do an enemy skills sheet. I'm sure there's a list of them somewhere. However, 50% of them are already done with the spell and weapon effect sheets. Its more matter of finding which of them use an unique animation.
Ive already done Kefka, but he only have 3 attacks with unique sprites.
Heres some im thinking about that are unique:
- Tek-Laser from Magitek armor
- S. Cross from a Dragon in kefka tower
- Meteo from Pterodon
- "The black ball that turn into an eye" used by some machine enemy iirc.
- Vargas "Blizzard Fist"?, maybe it use the same anim as windslash
- Phantom Train Wheel
Female Npc Recolored:
Edit: Male Npc Recolored:
Creature Npc Recolored:
"Dread" is that eyeball spell.
There's also Imp Song, Shrapnel, that blue goo-man spell, slime, blaster, overcast... I'll look for a list. Haha.
EDIT: A-ha!
http://finalfantasy.wikia.com/wiki/List_..._Abilities
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05-31-2013, 03:39 PM
(This post was last modified: 05-31-2013, 03:41 PM by daemoth.)
(05-31-2013, 03:19 PM)Tonberry2k Wrote: "Dread" is that eyeball spell.
There's also Imp Song, Shrapnel, that blue goo-man spell, slime, blaster, overcast... I'll look for a list. Haha. Found how we can do it, with FF3usME. You can see the list of every attack and even edit a monster so he does that attack. They seem to be in 2 category, the Special attack ( most of the time can be sketch) and the unique abilities. That is gonna be really long to do
Edit: Checking the special attack list, and there seem to be a lot of palette swap with things ive already ripped in weapons Effect. Ill put to good use that recolour tool.
Oh yeah. This game has loads of palette swapped stuff, so I'm not surprised.
That said, I just realized that there are a few boss frames I missed. Tritoch, while frozen in ice, has a little glint at the beginning right before he makes Biggs and Wedge disappear.
Also, Atma/Atma Weapon has those gears that spin around inside of him at the beginning of the battle and when charging up. Ugh.
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05-31-2013, 06:43 PM
(This post was last modified: 05-31-2013, 06:52 PM by daemoth.)
Here what ive done on the enemy attack, not completely done yet. Finally i didnt recolor anything, everything the monster had was using an animation already used by a weapon. Huge thunderstorm right now, dont want to risk to lose my work ( Woops, forgot to write that the first lines are animation from the Special Attacks list and so are use in many attacks.)
Huh, i have never noticed those gears...
Wow, that is looking really good. We can always do it in 2 or more sheets if this one gets too big, like we did the regular spells. Should we add the Kefka lightning spell from the big misc sheet to this? It's as good a place as any for it.
I think Tentacle is on that sheet too.
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Also, is the spell that Kefka uses to turn the Ifrit recolor into a Magicite a unique animation? Or is it the X-zone animation? I don't remember the projectile being part of the actual X-zone, though I know the big gaping hole it makes probably is.
It's definitely X-Zone, but the spiral sparkle thing he shoots is unique.
All the NPC sheets are ready to go as soon as I'm able to access the new site's inner workings.
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(05-31-2013, 09:48 PM)Tonberry2k Wrote: It's definitely X-Zone, but the spiral sparkle thing he shoots is unique.
All the NPC sheets are ready to go as soon as I'm able to access the new site's inner workings. I guess we could do an cutscene animation sheet?
Gesthalt Lightning
Terra + Tritoch Lightning + on character effect
Kefka Special X-zone
Vector Approach cutscene
Water Splash
- Sabin go into lete river
- Kefka Destroy the world laser in water
We could, but aside from the Vector cutscene, those are all in-battle effects. We could just label them "Cutscene effects" or something and put them on a sheet of their own.
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Enemy Attacks added.
Its size is 640x1250 so i kept it in a single sheet.
Wow, you've been busy!
The only one that I don't immediately see is Evil Toot/Disaster. Did we ever come to a verdict on what to do with that Meteor sheet?
I updated the Espers with Tritoch's little glint.
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I skipped evil toot and disaster on purpose, cause they didnt seem to have something unique. Evil toot uses the phantom pc fighting stance, and disaster, comdemned side face. Unless i missed something? My fault for meteor, i will update spell effects 2 as sonn as i can.
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