Well here is my first walking animation. Main focus is the legs. Still am not sure if there should be any slowdown points or not. The tunic and belt are still a little weird. This is my first animated walk sequence with a character with such stubby legs (without it being a creature like a goomba). Arms will cover most of the problems in the body but for now the main focus is on the legs.
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Legend of Zelda Project
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12-18-2008, 01:04 AM
Maybe it'd look better with arms... cuz without them I can't give a very good judgment on whether or not it looks like a good walking animation or not...
12-21-2008, 08:18 AM
The animation is smooth. It looks like his arms are behind his head but it still looks good.
12-21-2008, 08:45 AM
Er... there are no arms in the walking animation...
12-22-2008, 10:16 AM
(12-21-2008, 08:18 AM)Ridleymaster Wrote: It looks like his arms are behind his head but it still looks good. (12-21-2008, 08:45 AM)Rakia Wrote: Er... there are no arms in the walking animation... I guess I have to actually state that "Main focus is the legs" and "Arms will cover most of the problems in the body" means I left the arms out to see if the leg animation is good before I create that next layer (the arms) which would complicate things if the legs did not look good.
12-22-2008, 12:06 PM
I understood that, I was saying it to Ridleymaster.
12-24-2008, 01:35 PM
(12-17-2008, 12:01 PM)sgraff Wrote: I saw that coming. I probably should put out what I had in mind so far.The story (Well, the part about going into a Dream World) sounds sorta like the traveling of the Light and Dark Worlds as seen in LttP. I like this idea. I also love the sprites. |
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