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Comedius - Super Daisy Lands (Parodius on Game Maker Studio)
#1
Comedius - Super Daisy Land


Comedius is a horizontal cute-em up based heavily on Konami's Parodius-series from the 90's, which again was a parody on their trademark SHMUP series Gradius. Much like the series it's based on, it's meant to be tongue-in-cheek take on the existing game series it features.


Features:

- Daisy is a initial playable character, flies on Sky Pop while utilizing Gradius 1-weapon set with a Mario-twist.
- More characters has been planned which come from series from other companies and will be added later.


-Each character possesses unique weapon sets, which may parody weapons from other SHMUPS or throw back on their own game series.

- Some new mechanics (Close-range attack that reflects certain projectiles and let's you interact with the stage, opens up for puzzle-oriented boss tactics and perhaps more tactical involvement with the enemies and the stages themselves.

- Levels are standard Horizontal SHMUP-fare, but have interaction-based exploring aspect to them.

- Interacting with the levels in a certain way helps to open up levels "inside" levels during regular play and is necessary to complete the game "truly". You can also earth secrets or important props to advance on the game's true challenge.

- Levels also contain conventions of parody, injokes and other things to their respective series or SHMUPs in general, which play as the basis of mechanics of these levels.

- Scoring System planned to be easy to access to, but asks for certain tactics in order to get out the best points out of the things you can shoot.



Playable Characters:

- Daisy (Super Mario Bros)

- ???? (Puyo Puyo/Madou Monogatari)

- ???? (Tales of Phantasia)

- ???? (SECRET)



Levels



1 - Super Mario Land (Boss: Castle Core)

-> Secret Level: Bowser's Castle

2 - Casino Night Zone (Sonic 2)

-> Secret Level: W.I.P

3 - Cave Of Origins (A pastiche of Stage 4 from Axelay, while having elements from Metroid)

-> Secret Level: W.I.P

4 - Venus Lighthouse (Golden Sun)

-> Secret Level: Dhaos's Castle (Tales of Phantasia)


______


Development Plan (as of now)


1 -Level Scrolling & Basic Movement (DONE!)

2 -Level Boundaries

3 -End Scrolling at certain part(s) of the stage (for example at the end when boss comes out)

4 -Program game over/lose life, continues? (test with self-destruct button)

5 -Program results screen -> program main menu

6 - Program player ships -> enable it to shoot

7 - Program shootable things and enemies -> enable them to shoot back


This was meant to be developed on E02, a powerful but somewhat obscure game engine, made by the same developer behind Sonic The Hedgehog-ports for IOS and Android (Stealth). Sadly it proved to bit too difficult to jump back to after months had passed.

I decided to move back on Game Maker to try it again on this platform, but I'm still quite a beginner, even if I believe making game like this isn't super-hard.
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#2
WELP, tomguycott and I were working on something similar ;w; I was going to make a thread literally just now when you showed up.. still, we do need more shmups around here. (avid gradius fan)
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#3
(09-05-2013, 09:05 AM)Gors Wrote: WELP, tomguycott and I were working on something similar ;w; I was going to make a thread literally just now when you showed up.. still, we do need more shmups around here. (avid gradius fan)

Woah, really? (-lAl-)Sweatdrop; (And heyy! /KonaKonaKaabisteru here BTW/

I'll be happy to check it though! Maybe I could learn a thing or two from you guys.
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#4
Wow E02, it seems to be a very good game engine, it's too bad people barely use it and no game has ever been finished on it. This game could definitely be new a start for it.

But the only thing I can really say now being that the game is in a very early state is that you should strongly try to keep the game on a level where it's playable on the Wii/PSP, considering it's one of best features of the E02 engine.
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#5
(09-05-2013, 10:39 AM)Neweegee Wrote: Wow E02, it seems to be a very good game engine, it's too bad people barely use it and no game has ever been finished on it. This game could definitely be new a start for it.

But the only thing I can really say now being that the game is in a very early state is that you should strongly try to keep the game on a level where it's playable on the Wii/PSP, considering it's one of best features of the E02 engine.

Hmm, I wonder if would it beneficial... there's still Wii U and PSPVita and I dunno if these games could be supported on them unless Homebrew Channel on Wii-channel in Wii U... dunno about PSP.

It kinda depends though on if programming stuff like this on Wii and PSP isn't entirely new thing altogether. But yeah, I'll consider.
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#6
Is E02 as easy to use as Game Maker and MMF 2 dev?
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#7
(09-28-2013, 07:57 AM)GWKTM Wrote: Is E02 as easy to use as Game Maker and MMF 2 dev?

Nah, I think far from it. I already struggle with adding any sprites actually and making objects seem a lot to stomach down right now.

Reminds me to get back working on this more actively but yeah. But who knows, I'm not natively english so maybe you might have it easier time understanding things.
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#8
So Stealth had now managed to finish Sonic 2 for IOS + Android and is now being more active, I'll get to keep progressing on with this project.

Not much progress still:

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#9
Air Zonk? hehe
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#10
(12-17-2013, 05:56 PM)Santamon Wrote: Air Zonk? hehe

I was just testing out how to place objects but when I look at it now, yes! In fact even the movement style I was suggested to implemen for that smiley is exactly like in Air Zonk (wavy)
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#11
Been thinking more on the presentation while working on this game and I decided to make it have a cast of characters that have fanbases but are generally left behind by the developers/companies of the represented franchises.

Was inspired by Daisy getting a lot attention from getting shafted from any main Mario-games since Super Mario Land (like 3D World having Rosalina) and wondered if I'd poke fun in crossover games in general with cast of underdogs ala Captain Rainbow. Might need Daisy-sprites to be done... perhaps I'll request?
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#12
Moving back to Game Maker for this project - perhaps because E02 was bit difficult to get used to and wasn't as accessible as Game Maker is despite apparently more power to it.

I had picked up the tutorials again though and it's been quite helpful.
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#13
ah yes! i look forward to it!
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
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#14
Original Post reupdated. I also managed to implement the level boundaries and basic movement quickly-

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