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Daemoth's Submissions
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09-22-2013, 12:18 PM
They both link to the same thing.
Nice work with the Blackbird vents! I added the filter to the bottom and I'll replace the current one! Thanked by: daemoth
09-22-2013, 12:39 PM
Ok, edited the icons and images. We should be all good.
Thanked by: daemoth
09-22-2013, 01:26 PM
Found the ending fair map, so i added it to Guardia (Ending).
Couldnt get the animation of the water of Denadoro Mountains, its just too scrambled for me.
09-22-2013, 02:18 PM
Oh yeah, I didn't think about that.
(09-22-2013, 01:26 PM)daemoth Wrote: Found the ending fair map, so i added it to Guardia (Ending).You haven't quite got it. That's just a palette swap. In-game, it makes some modifications by replacing parts of the map with other areas in the map. For example, if you turn on layer 3 in the "map" menu, you can see in the blank areas the lights that are added to the map. If you go to the event editor. click on a "copytiles" command, then switch back to the map editor/viewer, then it'll show that region that copytiles copies and where it copies to. Edit: Tougher than I thought. Some of the lights are "under" the other layers in the editor, but are perfectly visible in-game. (09-22-2013, 09:13 PM)Vehek Wrote: You haven't quite got it. That's just a palette swap. In-game, it makes some modifications by replacing parts of the map with other areas in the map. Right right, i remember those light. Ill check it out with Vsnes then. Thanks for the help Edit: @Vehek: For some reason im not able to turn on the layer 3 in tempFlux. The option is just greyed out. Do you know why? So finally ripping the lights with vsnes isnt that easy, its pretty scrambled. However, i did rip the light of a single tent as an example. Here it is. Edit2: Added Lavos Interior and Fiona Forest. The lightning effect is the same as the Ioka Hut so yeah.. That should be all what was left on your list. About the Npc sheets, is this about what you wanted, Ton? Npc Thanked by: Ton
09-23-2013, 12:35 PM
Oh wow, that's looking great!
As for the Backgrounds, hey, if that's the best it gets, I'm great with that. You're doing an awesome job. Is that all of the unique NPCs? I guess it is since so many of them are fight-able. The one error I see if that Leene belongs with the 600AD people and "Marle's Ancestor" is actually Marle dressed in her princess clothes. I would also like to arrange all the NPCs in the same pattern that the top row is in. Stand V Walking down Stand ^ Walking up Stand < Walking left Stand > Walking right Misc poses I did it for the first few NPCs and then got lazy, haha. That'll shave some space off of the sheet and will also keep things nice and neat. The real challenge will be the generic NPCs. Thanked by: daemoth
09-23-2013, 12:40 PM
(09-23-2013, 12:35 PM)Ton Wrote: Oh wow, that's looking great!Oh, well, if its Marle, shouldnt it be on Marle sheet then? Thanked by: Ton
09-23-2013, 01:00 PM
Well, it's used for both, so... meh. It'd be easier to just leave it here.
One of the things I was looking for in the sprite viewer was the walking left/right for characters like the kings and chancellors. The scepters actually change hands, so we can't just flip the sprites. Thanked by: daemoth
09-23-2013, 01:43 PM
09-23-2013, 01:45 PM
Hey, look at that! Great job! Should I put it up? Are we going to add the Marle sprites to her sheet, or just leave them on this?
Thanked by: daemoth
09-23-2013, 02:04 PM
(09-23-2013, 01:45 PM)Ton Wrote: Hey, look at that! Great job! Should I put it up? Are we going to add the Marle sprites to her sheet, or just leave them on this? Woops right. Npc Take 3 Ill let you upload it though and find out all the submitters of that sheet . |
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