05-27-2014, 03:46 PM
I feel confident about this one!
I used a character from street fighter for reference
I used a character from street fighter for reference
TheMario360 (Playable character) (?)
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05-27-2014, 03:46 PM
I feel confident about this one!
I used a character from street fighter for reference
05-27-2014, 04:01 PM
It's better, but can still be improved. Here's an edit:
I added a couple of frames: one for build-up, and another to give the blow a bit more strength. Keep going! Thanked by: Crappy Blue Luigi
05-27-2014, 04:01 PM
that's better! but now you should think about the motion a bit more. when performing a punch, in order to impart any real force on it, you have to reel your fist back. depending on the speed and strength of the punch, this could mean the fist starting out just behind where it was in the idle, or as far back as parallel with the head, with the elbow showing behind the back. try to work in some buildup to your punch.
also! do not be afraid to exaggerate anatomy during the actual punch to get more range on it. the human body is pretty stretchy and flexible, just not in a way that's easily observed without really studying body motions.
05-27-2014, 04:13 PM
(This post was last modified: 05-27-2014, 04:31 PM by TheMario360.)
Thanked by: Crappy Blue Luigi
05-27-2014, 04:43 PM
something to keep in mind: you don't have to make all of the frames last the same duration. varying up the frame speeds can make animations more dynamic.
Thanked by: TheMario360, Garamonde, E-Man, recme
I think the blur is too much. The fist is only traveling a short distance, and I doubt it's all that fast, so I'd only blur the left end or remove blur altogether
It's looking better than before though. Thanked by: Chris2Balls [:B], Baegal
05-27-2014, 04:52 PM
(This post was last modified: 05-27-2014, 05:07 PM by TheMario360.)
Now my animation looks closer to Chris' example
I'll get on that Iocus Altered the blur. (Didn't bother giving it it's own post though) Thanked by: Iocus, Crappy Blue Luigi, Shade, Chris2Balls [:B], Baegal, recme, TomGuycott, Omnikariz, Paladin, psychospacecow, Phantom Killah
05-27-2014, 09:13 PM
Finished punch 2. Hopefully this one doesn't need TO many changes/alterations.
Thanked by: Kitsu, TomGuycott, Omnikariz
05-28-2014, 08:19 AM
You probably know this already, but your character's punches don't have much reach.
05-28-2014, 08:22 AM
05-28-2014, 08:55 AM
Thanked by: Paladin
05-28-2014, 09:19 AM
05-28-2014, 09:27 AM
Better, but the palm might be popping out too much. Here, this might help:
http://spritedatabase.net/file/5184
05-28-2014, 10:28 AM
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