07-23-2013, 01:16 PM
(This post was last modified: 07-25-2013, 01:21 PM by Magma MK-II.)
This is a quick sprite ripping tutorial for the Sega Mega Drive/Genesis. All you'll need is Gens Kmod:
http://gendev.spritesmind.net/page-gensK.html
NOTE: Gens Kmod is a modification of the Gens emulator, which adds various debug functions. Since Gens itself hasn't been updated in a while, glitches may occur.
NOTE 2: This tutorial should also work with 32X and Sega CD.
Boot up your game play it to the point where the sprites you want are. Pause the game (depending on the game, you may need to pause the emulator itself, for that just press "Esc"), the choose the menu "CPU -> Debug":
You have two ways of ripping the sprites:
* In one, you choose the menu "CPU -> Debug -> Layers". This will bring a pop-up window with various checked boxes, which allow you to disable the background layers or the sprites themselves (useful if you want to rip the backgrounds):
* The second way, you choose the menu "CPU -> Debug -> Genesis -> VDP" (not VDP - Sprites, that's for another thing). This will bring a pop-up window showing five palletes and the tiles. By clicking one pallete, you change the palette on the tiles. There are four palletes, plus a fifth, "smart" pallete, which is useful for ripping sprites with black pixels which blend with the background:
Now you have two options: you can either save the tiles to a bmp file, by using the "Tiles to Bitmap" button, or you can Print Screen and paste on Paint to edit.
http://gendev.spritesmind.net/page-gensK.html
NOTE: Gens Kmod is a modification of the Gens emulator, which adds various debug functions. Since Gens itself hasn't been updated in a while, glitches may occur.
NOTE 2: This tutorial should also work with 32X and Sega CD.
Boot up your game play it to the point where the sprites you want are. Pause the game (depending on the game, you may need to pause the emulator itself, for that just press "Esc"), the choose the menu "CPU -> Debug":
You have two ways of ripping the sprites:
* In one, you choose the menu "CPU -> Debug -> Layers". This will bring a pop-up window with various checked boxes, which allow you to disable the background layers or the sprites themselves (useful if you want to rip the backgrounds):
* The second way, you choose the menu "CPU -> Debug -> Genesis -> VDP" (not VDP - Sprites, that's for another thing). This will bring a pop-up window showing five palletes and the tiles. By clicking one pallete, you change the palette on the tiles. There are four palletes, plus a fifth, "smart" pallete, which is useful for ripping sprites with black pixels which blend with the background:
Now you have two options: you can either save the tiles to a bmp file, by using the "Tiles to Bitmap" button, or you can Print Screen and paste on Paint to edit.