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Dazz (Player; Boss)
#16
Because I can. I took a select few and made shadow form of them.
[Image: shadow_by_quirbstheepic-d7p3x76.png]
This is how I'm imagining the shadow bosses to be like. I dunno if you'll like it or not....

EDIT : I MEAN MINIBOSSES
c e r t i f i e d   m e m e l o r d .
>> https://www.youtube.com/channel/UCM0jv_z...IciomDGEmQ << you should check this out
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#17
(07-03-2014, 04:15 PM)Crappy Blue Luigi Wrote: okay seriously though? if it's doable i would love to see each character have a personal mini boss

otherwise in general i think a mini boss would be great, preferably one picked from a few choices that depend on meeting certain conditions like getting at least one perfect k.o. or not continuing

SHHH.

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#18
I think Dazz's specials should make a reference to his little sprites playing instruments in his sig, hehehe.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#19
I think Dazz's moves should reference the various resource sections of VGR. For example, one special makes a sprite that attacks, one makes a speaker whose sounds get shot out or explode, a texture that runs across the ground and attacks the opponent from below or traps them, and a 3D model crunched in as a sprite like Dkc or super Mario RPG.

All of these could reference other things related to Dazz, like the little sprite band.
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#20
Another attack must involve a horse.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#21
Oh god, 3D horse head model??
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#22
(07-04-2014, 11:07 AM)Chris2Balls [:B] Wrote: Another attack must involve a horse.

Another one has to have his dog running around dressed as Sonic the Hedgehog.
[Image: sweet-capn-cakes-deltarune.gif]
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#23
(07-03-2014, 08:44 PM)Chris2Balls [:B] Wrote: I think Dazz's specials should make a reference to his little sprites playing instruments in his sig, hehehe.
Spritality: You have to listen/read/watch a whole Dazz song played by the Dazz group.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#24
[Image: hGxvJp2.png] [Image: wI7NgUr.png]
[Image: QUmE6.gif]
My Game Maker games (Dropbox download links):


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#25
[Image: iQbZgaR.png]
What if Galacdazz, the giant final boss?
(obviously it's just an idea sketch. not a sprite)
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#26
[Image: aZBx1T7.gif] (WIP)
[Image: QUmE6.gif]
My Game Maker games (Dropbox download links):


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Thanked by: TomGuycott
#27
That walk cycle looks really awkward IMO. It almost looks like some sort of dance.
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Thanked by: Zadaben, Mystie
#28
I think it kinda looks like his legs rotate around...
[Image: sig.gif]
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#29
yeah i'm more with virt here dazz is meant to be the final boss like something hardcore

like POWER DAZZ
[Image: W21CCO8.png]
[Image: E3DU8rS.png]
Reference
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Omega ; Phant Mmkay ; Baegal ; Gorsal ; Drakocat ; Chaoxys ; TomGuyCott ; Chris2balls ; Mighty Jetters ; Blueblur97 ; NICKtendo DS ;
Kachua (Secret Santa) ; and some more that i need to locate, save and link onto here
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#30
[Image: 4T4BsHh.png]

EDIT: to make this post a little more serious i want to chip in on the dazztalk

i agree that if dazz is going to be the final boss he's gotta have some crazy redesign to emphasize that something's controlling him or he's gone mad with power

powerdazz has my support. it reminds me of how the king of fighters games often have characters who undergo some kind of change for their final boss position, like omega rugal and violent iori
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