08-22-2014, 11:09 AM
I just joined today, and that's for a rather good reason; I have succeeded in ripping .OBJ models of the character in Sonic R. (Wasn't easy either; had to write the exporter myself. I'm not going to take credit for figuring out the models, though. That was the work of the people on Sonic Retro.) Don't believe me? Have a look:
The only reason I haven't uploaded these yet is because I'm still working out a bug in the exporter where the edges of textures aren't cleanly cut, like in the first Sonic picture especially. I think the problem is that the textures are 256x256, but the OBJ format only allows me to define texture coordinates as a fraction of 1. Any of you know how to fix that? (Also there seems to be an entirely unrelated bug where some textures, like the top of Tails' eyes and Tails Doll's nose don't have the correct textures for whatever reason.)
The only reason I haven't uploaded these yet is because I'm still working out a bug in the exporter where the edges of textures aren't cleanly cut, like in the first Sonic picture especially. I think the problem is that the textures are 256x256, but the OBJ format only allows me to define texture coordinates as a fraction of 1. Any of you know how to fix that? (Also there seems to be an entirely unrelated bug where some textures, like the top of Tails' eyes and Tails Doll's nose don't have the correct textures for whatever reason.)