(10-11-2014, 06:14 PM)Ploaj Wrote: If I can get icons ready, I might be able to have all the regular in-battle enemies uploaded before the end of the day.
So Dazz, I would love to know your technique :p
I've set up a number of batch commands in photoshop that allows me to simply highlight a sprite and hit F12, and it will turn it into an icon.
I'd love to get an application that would do the same thing, but not had the time to work with someone to design it yet.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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By the way, considering that we're getting a lot of good quality rips now, what do you think should become of this sprite sheet right here?
http://www.spriters-resource.com/3ds/mar...eet/59014/
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart
it's ok to suck, sucking is not bad, just try and aim to always do your best!
10-12-2014, 07:22 AM
(This post was last modified: 10-12-2014, 07:22 AM by Dazz.)
Once it can be replaced, it'll be removed? I figured that was kind of obvious...
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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This is rather amazing. I'm glad to see Dream Team being ripped at long last. I can't wait to see Kamek and Antasma, but I'll be patient as we all should. I'm excited to see what comes next. This community never ceases to amaze me!
10-12-2014, 09:06 AM
(This post was last modified: 10-12-2014, 04:15 PM by Dazz.)
Nate, I'd appreciate it if you didn't insult other users.
I changed your icon because your previous one wasn't correctly made. Please try to keep on topic, too - this isn't relevant to this thread.
The batch commands are Photoshop batch commands. They are compatible with Photoshop only and I cannot export them.
For the benefit of others: Nate has since deleted his post, making this one seem out of place. Good job, Nate.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 515
Threads: 31
Joined: Aug 2014
Whole post is noted for future reference.
Back on topic, I found a script for converting CGFX models.
Dream team has BCRES format. Whatever that is.
Has their been a sripct for that?
Okay, am I the only one that doesn't get the name CGFX?
It's like CGI effects.
What a weird format.
Also I'll delete my last post.
BCRES is a variation of the CGFX format.
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Thought so. Thanks.
But is there a script for converting BCRES files into something like, blender?
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I don't want to sound pushy, but is Dreamy Bowser almost finished?
lol, I'd sheet him if you sent him over but as long as he's ripped I'm fine with whatever
Yeah, I never played dream team, So I don't know the names myself.
Seems the wiki is the best option.
(10-12-2014, 04:18 PM)nateismyname Wrote: I don't want to sound pushy, but is Dreamy Bowser almost finished?
lol, I'd sheet him if you sent him over but as long as he's ripped I'm fine with whatever
Yeah, I never played dream team, So I don't know the names myself.
Seems the wiki is the best option.
Thanks for this incredible insight Nate, you're truly helping.
The answer is pretty obvious: It'll be done when it's done. Ploaj's script sheets them automatically for him. Your help isn't required. Stop requesting.
As for the character names, I can't help you. Have you been able to find the versions with the palettes seen on the Wiki? Perhaps look for a guide of some sort with enemy listings, and cross off all the names you've already determined?
Personally I'd leave them until the end, so that you can dedicate more time without feeling pressured to rip other sheets.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 515
Threads: 31
Joined: Aug 2014
Well This comment might actually be helpful.
Okay, the Pink blob thing MIGHT be called "Dreamy Sandoon".
I have NO Idea what the Shell Guy is called. He doesn't seem to be on there.
Also have No idea what the tall brown thing. also not on there.
I'm also going off the Mario Wiki but It might not be right (as I elaborated on)
Hope this helps.
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10-12-2014, 05:32 PM
(This post was last modified: 10-12-2014, 06:17 PM by SciresM.
Edit Reason: typo
)
I took a look into Pokemon Mystery Dungeon: Gates to Infinity today.
The pokemon 3d models are all in .bcmdl format, and the maps use .BCH.
Textures are either .ctex or .bin, but they're all very easy to convert if you're familiar with BCLIM or other 3ds graphics files.
Here's a spritesheet of all the pokemon faces:
And here are world maps:
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