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Here you go!
Straight from Dream Team's files :p
(I'll get her dream overworld sprites up soon. Regular overworld eventually.)
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11-01-2014, 12:03 PM
(This post was last modified: 11-01-2014, 12:03 PM by justcamtro.)
(11-01-2014, 11:14 AM)Ploaj Wrote: Here you go!
Straight from Dream Team's files :p
(I'll get her dream overworld sprites up soon. Regular overworld eventually.)
So wait, Dream Team have some BiS Sprites? I wonder why....~
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I uploaded a few overworlds, but I forgot to add Teawater to the credits '
Could someone fix that for me?
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(11-01-2014, 12:03 PM)xX-CamTro-Xx Wrote: (11-01-2014, 11:14 AM)Ploaj Wrote: Here you go!
Straight from Dream Team's files :p
(I'll get her dream overworld sprites up soon. Regular overworld eventually.)
So wait, Dream Team have some BiS Sprites? I wonder why....~
Placeholder sprites, I bet.
(11-01-2014, 12:26 PM)Ploaj Wrote: I uploaded a few overworlds, but I forgot to add Teawater to the credits '
Could someone fix that for me?
I've done a few (the ones I can see in "Recently Uploaded Sheets" on the homepage) but I don't want to have to check through all the overworld sprites to see which the rest are. Could you say which ones specifically I still need to add him to?
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Oh of course.
It's just the new uploaded ones.
You can see them here: http://www.spriters-resource.com/uploads.php
Thank you
They're all labelled accordingly now.
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11-01-2014, 10:27 PM
(This post was last modified: 11-01-2014, 10:37 PM by Ploaj.)
Thanks!.. but I sorta did it again
I remembered on the first sheet, but forgot again on these 3.
http://www.spriters-resource.com/3ds/mar...eet/63824/
http://www.spriters-resource.com/3ds/mar...eet/63823/
http://www.spriters-resource.com/3ds/mar...eet/63822/
And uh, I never played Dream Team. And I know little about Mario and Luigi in general, so if anyone that's played it notices any problems in the sheets, or the names of the attacks, let me know. I couldn't find any info on the Ice Flower one, so I just called it Ice Flower. A similar case to the barrel and spring. I used the names from Bowser's inside Story.
Edit:
Actually, I just noticed the canon's sprite looks kinda stretched and out of style. Would that attack happen to be unused?
Fixed
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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I redumped the 3DS version of Adventure Time: HIKWYSOG.
Turns out, it does use the same format, albeit with a different, but simpler, compression.
It also looks like I was right; the 3ds sprites are higher quality.
I haven't figure out how to assemble them yet, though. It looks ever trickier than Shantae and Regular Show.
But that means that when it's figured out, that's 3 new 3DS games we can get sprites from
Gericom just released the source for the first build of Every File Explorer: http://gbatemp.net/threads/extracting-mo...st-5146258
Now if only I knew how to compile it...
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11-04-2014, 08:17 PM
(This post was last modified: 11-04-2014, 09:49 PM by Manki.)
^Yes(made a post on how to compile on gba temp)
The tool works great:
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I got some of the frame data figured out!
That means I can rip a few individual images. There is still a lot I need to figure out, though.
Here is a comparison of Beemo from the 3ds and ds version.
(3ds is the first one)
It's hard to tell at a glance because of how small he is, but zooming in will show that the 3ds version has less texture limitations, which gives it a less compressed look.
It will be more apparent on the larger sprites I'm sure.
11-04-2014, 09:16 PM
(This post was last modified: 11-04-2014, 09:32 PM by Random Talking Bush.)
(11-04-2014, 09:09 PM)Ploaj Wrote: I got some of the frame data figured out!
That means I can rip a few individual images. There is still a lot I need to figure out, though.
Here is a comparison of Beemo from the 3ds and ds version.
(3ds is the first one)
It's hard to tell at a glance because of how small he is, but zooming in will show that the 3ds version has less texture limitations, which gives it a less compressed look.
It will be more apparent on the larger sprites I'm sure.
Even from a distance I can tell that those 3DS sprites look much better!
(EDIT: Merged the post in question, new page after all.)
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Alright, new progress.
This file format is the wackiest thing ever in some places.
Many files have unique things to account for and no indication of what they are.
I've managed to extract a few sets of frames from some animations, but there is still a crazy amount of things that I need to figure out.
Here is a better comparison of the sprites.
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