02-08-2015, 11:01 PM
Users browsing this thread: 75 Guest(s)
[DRAWINGS] Doodles and Finished Pieces 2.0
|
02-08-2015, 11:03 PM
Thanked by: Gwen
02-08-2015, 11:47 PM
(02-08-2015, 10:31 PM)Shade Wrote:(02-08-2015, 09:33 PM)Keychain Wrote: it is undeniable proof that I smellYou need to stop beating up yourself so much, Keychain. It's not a bad thing to be humble, but you seem to insult your artistic abilities quite often, and that's disappointing to read when you appear to not appreciate the present skill you have. You haven't posted a single thing that I would consider bad, and you can only improve from where you are now. I appreciate it a lot but I am mostly just kidding. Haha I mean I don't always think highly of my work but it's not nearly as bad as you're making it seem! I really appreciate it though thank you!! Thanked by: psychospacecow
02-08-2015, 11:59 PM
Converted for shirts, but something just doesn't seem right here. Any ideas?
02-09-2015, 07:49 AM
@Zabaden: Nice sketch! I assume this was drawn from a photo reference? the image quality is a tad blurry to make out some finer details, and I don't have the reference to refer to to measure accuracy or that sort of thing, but it looks like a good step in a good direction from what I can discern, keep it up!
@ Psychospacecow: The lines on the drawing are a tad wobbly and a bit thick. Sometimes when inking a drawing, moving slower while drawing a consistent line can cause this if you're using a tablet and don't have super steady hands (I don't have steady hands myself, so I know the feeling) If my hunch is correct, then you're probably using MS Paint to draw, and possibly a mouse; Before I acquired a tablet and photoshop, I used paint's curve tool in attempts to achieve less wobbly linework (which, now that I think about it, is pretty much how I prefer to "ink" by using flash or sai's vector line tools) As for the Sonic bit itself, one arm is longer than the other and curves like a noodle while the other is bent at a joint: Generally, I imagine a good rule of thumb to go by is to keep limb "physics" consistent; if a character is in "noodle arm" or "rubberhose" mode, both arms/legs should be in that state, and the same is true when using "joint mode" @Keychain & Shade: Self-depreciating-humor is a slippery slope, and sometimes joking about something enough will cause similar thoughts to manifest and cause problems down the road. It's crucial, especially when still forming new drawing habits, to have a positive outlook towards trying new things and drawing stuff. We may not always like what we make when we compare it to the work of others, but the value of even a "failed" drawing is important. HOWEVER, when working on our own craft, we can't get caught up in comparing our work to others while we're learning, it kills motivation and forms a bad habit of disappointing ourselves: our progression should only be measured by our own work. While yes, the fundamentals are a crucial foundation, reaching for a goal of "I want to paint just like Leonardo Da Vinci" can be a daunting thing, and their work hovers above your head and causes frustration and demotivation when things don't turn out like their work. Although it's not a bad goal, if their work inspires you to draw, then draw! don't worry about being like them, use the inspiration to draw what comes to mind and don't sweat it if the result isn't "as good" as the inspiration, that's what practice is for. One cool thing that I notice when I look at the Cooking Mama drawing is the use of forced perspective and shadow to push elements farther into the background. I also notice that some of the strokes in the linework are a bit more confident, solid lines. Remember to practice your forms, especially if it's character art that you want to create, pay close attention to the shapes that make up a body and practice practice practice! fill pages with assorted segments and practice the ones you feel you struggle with. hips + legs, and shoulders+arms can be tricky at first, but very fun to practice posing with! Heck, I ended up drawing a bunch of arms in different poses myself yesterday. @ All: Sorry for the long-winded posts, everyone. I hope I don't end up repeating myself too much! Thanked by: Zadaben, Shade, Keychain, psychospacecow, Lexou Duck, Garamonde, Tellis
here's the right way to be self deprecating:
don't be. it's $10 a tip thank you very much by the way Thanked by: Gwen, Shade, The KKM, Virt, Sketchasaurus, psychospacecow
02-09-2015, 12:36 PM
(02-08-2015, 10:31 PM)Shade Wrote:(02-08-2015, 09:33 PM)Keychain Wrote: it is undeniable proof that I smellYou need to stop beating up yourself so much, Keychain. It's not a bad thing to be humble, but you seem to insult your artistic abilities quite often, and that's disappointing to read when you appear to not appreciate the present skill you have. You haven't posted a single thing that I would consider bad, and you can only improve from where you are now. I think she was saying that because she drew Cooking Mama, not because of her artistic abilities...
02-09-2015, 01:02 PM
02-09-2015, 02:05 PM
Ehhh? We're still going on about this? Pls no. I already said I was mostly joking and truth be told I rarely get demotivated. I only just end up not liking my work but I keep drawing anywayyyy
Thanked by: Zadaben, psychospacecow, Garamonde, ~Axis~
02-09-2015, 03:42 PM
in honour of the first merchandise for Game Gear being announced, keychains Thanked by: Keychain, Gwen, psychospacecow, Iceman404, Zadaben
02-09-2015, 08:05 PM
I use a wacom bamboo tablet with Photoshop CS2. I just have very bad hands. Can't maneuver them properly like other people and they're really twitchy, which is weird because that seems to be the opposite case with keyboards, although some fingers take priority in my thoughts so when I type something like soemtihng its because of that.
I tried drawing Shanghai from Touhou. There's some things I look back on this even though I only just finished it and was like "ehh I could've done that better" but oh well. All apart of learning. Haven't gotten the opportunity to specifically practice more anatomy today, as I've been spriting all day today, then I had an urge to do this at like 2 AM lol and I'm just finishing it Thanked by: Garamonde, psychospacecow, Tellis
02-10-2015, 07:13 AM
Protip: when drawing people, sketch them naked at first, then add clothings. This is the best way to know if the body fits with the clothing, and how it hangs on the limbs, aside from the usual anatomy stuff.
If you closely analyze the drawing you'll see that the arms are really long compared to the body. Thanked by: E-Man, Sketchasaurus, Garamonde, Keychain, Virt, psychospacecow, ~Axis~, puggsoy
02-10-2015, 11:28 AM
Yeh I know :v Ben's told me about that. Like I said it was 2 AM and I just wanted to make a quick pic
02-10-2015, 12:45 PM
I like that you did this despite the time, though. Even a small doodle like this may add as extra experience and even help you give you ideas for your next piece.
Thanked by: Garamonde, E-Man, Mystie, Keychain, psychospacecow, ~Axis~, Sketchasaurus, puggsoy
|
« Next Oldest | Next Newest »
|