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Those shaders look pretty nice for running on Wii, man. Cool stuff, like your other stages!
Also, this thread is only for ripping the models and posting them to the Model's Resource; you importing them into Brawl is kind of irrelevant to the topic at hand. Feel free to post them on KCMM, though.
(03-30-2015, 10:26 PM)Pik Wrote: Also, this thread is only for ripping the models and posting them to the Model's Resource; you importing them into Brawl is kind of irrelevant to the topic at hand. Feel free to post them on KCMM, though. It's fine by me if he posts his progress here.
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Still taking requests? How about Samurai Goroh? I didn't cycle through all 12 pages, but if no one requested this guy, then allow me to be the first!
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yo RTB, i found an issue wrong with a model from Woolly World. Color Nodes and UV points are broken for the base of the model 'dys_S00_ring'
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Can you please rip the Link model from smash wii u in fbx or dae format plz
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(04-05-2015, 08:10 PM)Patrickman Wrote: Can you please rip the Link model from smash wii u in fbx or dae format plz
I can rip the trophy!
Some guy who just lurks this place nowadays.
(04-04-2015, 04:21 PM)Demonslayerx8 Wrote: yo RTB, i found an issue wrong with a model from Woolly World. Color Nodes and UV points are broken for the base of the model 'dys_S00_ring'
*image* Thanks for letting me know -- I now know that the secondary "byte half" is indeed for colour information (normally it's "0x12" for colours and one layer of UV mapping, that polygon group had "0x10", for UVs but no colouring, which my script didn't expect). Re-download the scripts and it should work now!
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(04-05-2015, 08:47 PM)nobody231 Wrote: (04-05-2015, 08:10 PM)Patrickman Wrote: Can you please rip the Link model from smash wii u in fbx or dae format plz
I can rip the trophy!
ok! with texture?
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(04-06-2015, 01:34 AM)Patrickman Wrote: (04-05-2015, 08:47 PM)nobody231 Wrote: (04-05-2015, 08:10 PM)Patrickman Wrote: Can you please rip the Link model from smash wii u in fbx or dae format plz
I can rip the trophy!
ok! with texture? Yeah, I can!
Some guy who just lurks this place nowadays.
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(04-06-2015, 04:18 PM)nobody231 Wrote: (04-06-2015, 01:34 AM)Patrickman Wrote: (04-05-2015, 08:47 PM)nobody231 Wrote: I can rip the trophy!
ok! with texture? Yeah, I can!
ok plz send it to me
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(04-06-2015, 08:34 PM)Patrickman Wrote: (04-06-2015, 04:18 PM)nobody231 Wrote: (04-06-2015, 01:34 AM)Patrickman Wrote: ok! with texture? Yeah, I can!
ok plz send it to me I'll post it here like a normal model.
Some guy who just lurks this place nowadays.
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(04-06-2015, 09:42 PM)nobody231 Wrote: (04-06-2015, 08:34 PM)Patrickman Wrote: (04-06-2015, 04:18 PM)nobody231 Wrote: Yeah, I can!
ok plz send it to me I'll post it here like a normal model.
ok!!
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(03-30-2015, 10:28 PM)Random Talking Bush Wrote: (03-30-2015, 10:26 PM)Pik Wrote: Also, this thread is only for ripping the models and posting them to the Model's Resource; you importing them into Brawl is kind of irrelevant to the topic at hand. Feel free to post them on KCMM, though. It's fine by me if he posts his progress here.
Oh, cool then
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Trying to rip some of the stages myself. I found these unused model files in the Duck Hunt stage:
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(04-07-2015, 02:52 PM)Shiku ZG Wrote: Trying to rip some of the stages myself. I found these unused model files in the Duck Hunt stage:
I noticed those at all also, but i think its used in the Omega version.. the transition model from Kalos League is the same model and textures as castle siege also, which saddens me, but it uses an extra texture.
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