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05-05-2015, 07:33 AM
Hi! I'm new here. I'm trying to learn how to make pixel art.
I'm not very good drawing so I've started with simple things.
A simple player:
I tried to animate this but I don't know how to animate those tiny legs
A jump animation:
A map:
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I like it. ^.-.^ I see you're using the selout to add lighting under such a limited palette; that's pretty clever. Also like how the little critter's whole body moves when it jumps. Good start there.
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(05-05-2015, 08:15 AM)Kelvin Wrote: I like it. ^.-.^ I see you're using the selout to add lighting under such a limited palette; that's pretty clever. Also like how the little critter's whole body moves when it jumps. Good start there.
Thanks, I'm trying my best in learn!
I did this, looks good to me but I'm sure it can better
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The way he's rotating, I feel like the legs should line up, or be at least really close, on the side views. Also, are you going for a Gameboy screen type thingy? If so, his eyebrows should be the same color as his mid-tone, since GB only allows 3 colors plus transparency, similar to NES, and it'd be silly to add a whole new sprite just for those. ^.-.^
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05-05-2015, 03:47 PM
(This post was last modified: 05-05-2015, 03:57 PM by Cyberguy64.)
Very simple. It makes me think of Kirby in a way.
You have a good feel for how to move pixels to get smooth animation, now I suggest you work on your overall drawing abilities. Look up some tutorials and practice practice practice.
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(05-05-2015, 03:21 PM)Kelvin Wrote: The way he's rotating, I feel like the legs should line up, or be at least really close, on the side views. Also, are you going for a Gameboy screen type thingy? If so, his eyebrows should be the same color as his mid-tone, since GB only allows 3 colors plus transparency, similar to NES, and it'd be silly to add a whole new sprite just for those. ^.-.^ I'm really bad making legs for some reason . I'll continue trying to get the legs look better and yes, I'm trying to make things in GB style, thanks for those tips
(05-05-2015, 03:47 PM)Cyberguy64 Wrote: Very simple. It makes me think of Kirby in a way.
You have a good feel for how to move pixels to get smooth animation, now I suggest you work on your overall drawing abilities. Look up some tutorials and practice practice practice. I tried many times in make an human in that perspective but seems impossible to me. I'll be trying to make one to post here ^^
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I got some time to make sprites and I tried again with humans:
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Ooh, nice job putting that much detail into something so small and still being readable. I think you've really gotten the hang of this style. ^.-.^ Now we just gotta see how it animates.
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I love how simple it is. And especially with such a small space how much character is brought out. Those little creatures (remind me of the chicks from OOT) jumping are very cute.
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Nice job! It's got a unique style but it reads really nice and has pretty good perspective for being so tiny. Props!
Now, get to animating.
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Thanks for the comments guys! I'm trying to make some simple animations because I can't make a good walk one, I'm still trying
"no" animation:
"yes" animation:
And I don't know what I'm doing exactly here, but I wanted to animate arms
Also I did the side, i'm having a lot of problems with the legs, any tips for make them?
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05-13-2015, 04:04 PM
(This post was last modified: 05-13-2015, 04:04 PM by Kelvin.)
They should probably be moved back a pixel. You could probably move just the one leg so they're both in the middle and have some overlap, like this:
It would add a bit of perspective to it.
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(05-13-2015, 04:04 PM)Kelvin Wrote: They should probably be moved back a pixel. You could probably move just the one leg so they're both in the middle and have some overlap, like this:
It would add a bit of perspective to it.
Thanks you so much for that, I don't know how I didn't see that before, this was really helpful for me
I'm trying to make walk animations again, I'm so bad with them, I always have problems with legs things but this time at least seems to walk
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A two-frame walk isn't bad at that size. It would look perfect if his arm moved when he stepped.
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I've been working in walk animations and here's the result:
I've modify the side walk cycle and I think that now it just looks better than before
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