(05-24-2015, 03:28 PM)Random Talking Bush Wrote: (05-24-2015, 12:59 PM)ThatTrueStruggle Wrote: (05-24-2015, 07:34 AM)Virt Wrote: Could you get Sonic dressed like Link from the Zelda DLC? Sure, I'll try and go find the files for it Can't be done at the moment. The DLC files (stored on "0005000C" entries) use a separate "CETK" file compared to the games themselves, which cannot be downloaded through regular means like you can with update data. You'd need to find a way to extract it from the Wii U's memory in order to be able to decrypt 'em.
And yes, the Nightmare / Yoshi / Zelda stage / model files are part of the DLC partition, not the update files.
Oh man, that sucks
05-25-2015, 04:48 AM
(This post was last modified: 05-25-2015, 04:49 AM by Struggleton!.)
A batch script
I wrote a batch script to semi-automate the model ripping process, should make it easier for people
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Threads: 12
Joined: Dec 2012
(05-25-2015, 04:48 AM)ThatTrueStruggle Wrote: A batch script
I wrote a batch script to semi-automate the model ripping process, should make it easier for people
Thanks, this is much more easier than I trying to rips my own Lost World models. Especially .bat file you made.
Copy .MODEL and .SKL.HKX to your "source" folder. Runs .bat, type "source", enter. (Some reason .skl.hkx file got deleted itself while run the .bat, its happens for me. So I'd just make a separate folder instead and type [character folder] while cmd ask you a folder name), wait until done. As for texture, you seems forget to writing .bat cmd ask you for texture lol. Then its ask you for skeleton file, type [FILE NAME] without file extension, and enter.
Somehow those .exe on strange behaviors keep crashing only for me? So be careful.
I'm fix the .bat for you.
Code: @echo off
IF EXIST asset-cced\*.hkx (del asset-cced\*.hkx)
IF EXIST output\*.hkx (del output\*.hkx)
IF EXIST source\*.hkx (del source\*.hkx)
set /p folderName=What is the folder name? :Type a folder where is original .skl.hkx is:
copy /y %folderName%\*.skl.hkx source\
for %%f in ("source/*.hkx") do HkxConverterMsvc source/%%f output/%%f
for %%f in ("output/*.hkx") do assetcc2 --rules4101 --strip output/%%f asset-cced/%%f
copy /y output\*.skl.hkx %folderName%\
set /p folderName=What is the Texture folder? :Type a folder where is .dds Texture is:
IF EXIST Convert\*.gtx (del Convert\*.gtx)
IF EXIST OutDDS_Lossless\*.dds (del OutDDS_Lossless\*.dds)
rename %folderName%\*.dds *.gtx
copy /y %folderName%\*.gtx Convert\
for %%f in (Convert/*.gtx) do texconv2 -i Convert/%%f -f GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM -o OutDDS_Lossless/%%~nf.gtx
for %%f in (OutDDS_Lossless/*.gtx) do texconv2 -i OutDDS_Lossless/%%f -o OutDDS_Lossless/%%~nf.dds
cd OutDDS_Lossless
del *.gtx
cd..
copy /y OutDDS_Lossless\*.dds %folderName%\
set /p skeleton=What is the name of the skeleton file? :Type a file where is of convert of .skl.hkx:
modelfbx %folderName%\%skeleton%.model %folderName%\%skeleton%.skl.hkx %skeleton%
move %folderName%\%skeleton%.model.fbx %skeleton%.fbx
pause
(05-25-2015, 09:10 AM)RatchetMario Wrote: (05-25-2015, 04:48 AM)ThatTrueStruggle Wrote: A batch script
I wrote a batch script to semi-automate the model ripping process, should make it easier for people
Thanks, this is much more easier than I trying to rips my own Lost World models. Especially .bat file you made.
Copy .MODEL and .SKL.HKX to your "source" folder. Runs .bat, type "source", enter. (Some reason .skl.hkx file got deleted itself while run the .bat, its happens for me. So I'd just make a separate folder instead and type [character folder] while cmd ask you a folder name), wait until done. As for texture, you seems forget to writing .bat cmd ask you for texture lol. Then its ask you for skeleton file, type [FILE NAME] without file extension, and enter.
Somehow those .exe on strange behaviors keep crashing only for me? So be careful.
I'm fix the .bat for you.
Code: @echo off
IF EXIST asset-cced\*.hkx (del asset-cced\*.hkx)
IF EXIST output\*.hkx (del output\*.hkx)
IF EXIST source\*.hkx (del source\*.hkx)
set /p folderName=What is the folder name? :Type a folder where is original .skl.hkx is:
copy /y %folderName%\*.skl.hkx source\
for %%f in ("source/*.hkx") do HkxConverterMsvc source/%%f output/%%f
for %%f in ("output/*.hkx") do assetcc2 --rules4101 --strip output/%%f asset-cced/%%f
copy /y output\*.skl.hkx %folderName%\
set /p folderName=What is the Texture folder? :Type a folder where is .dds Texture is:
IF EXIST Convert\*.gtx (del Convert\*.gtx)
IF EXIST OutDDS_Lossless\*.dds (del OutDDS_Lossless\*.dds)
rename %folderName%\*.dds *.gtx
copy /y %folderName%\*.gtx Convert\
for %%f in (Convert/*.gtx) do texconv2 -i Convert/%%f -f GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM -o OutDDS_Lossless/%%~nf.gtx
for %%f in (OutDDS_Lossless/*.gtx) do texconv2 -i OutDDS_Lossless/%%f -o OutDDS_Lossless/%%~nf.dds
cd OutDDS_Lossless
del *.gtx
cd..
copy /y OutDDS_Lossless\*.dds %folderName%\
set /p skeleton=What is the name of the skeleton file? :Type a file where is of convert of .skl.hkx:
modelfbx %folderName%\%skeleton%.model %folderName%\%skeleton%.skl.hkx %skeleton%
move %folderName%\%skeleton%.model.fbx %skeleton%.fbx
pause
Thanks for the fix
Posts: 1,674
Threads: 278
Joined: Jun 2008
Well the DLC matter is upsetting. I was hoping to get Jackle at long last. Any chance for Eggman's final robot (whatever it's called) that you fight at Lava Mountain? I've been dying to see the details on that sucker.
(05-30-2015, 07:06 PM)Carpaccio Wrote: Well the DLC matter is upsetting. I was hoping to get Jackle at long last. Any chance for Eggman's final robot (whatever it's called) that you fight at Lava Mountain? I've been dying to see the details on that sucker. Yeah, I'll go get that
Posts: 1,674
Threads: 278
Joined: Jun 2008
Awesome! Can't wait to see it! You're awesome to do this.
I got everything exported, however it's all in parts so it needs to be reassembled
06-05-2015, 04:22 PM
(This post was last modified: 06-06-2015, 09:38 PM by Struggleton!.)
Posts: 1,664
Threads: 50
Joined: Nov 2011
As far as I know, he usually goes by "Young Link," right? Or is it different in Hyrule Warriors? I don't have the DLC myself so I don't know what he goes by in that game.
06-06-2015, 09:38 PM
(This post was last modified: 06-06-2015, 09:40 PM by Struggleton!.)
(06-06-2015, 07:38 PM)Virt Wrote: As far as I know, he usually goes by "Young Link," right? Or is it different in Hyrule Warriors? I don't have the DLC myself so I don't know what he goes by in that game.
He's Young Link to be honest, thanks for pointing that out. Fixed!
Got some Hyrule Warriors stuff pending, I'll post it here where added
06-20-2015, 03:39 PM
(This post was last modified: 06-20-2015, 04:39 PM by Struggleton!.)
Got my Fierce Deity and Young Link models approved!
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Threads: 0
Joined: Apr 2015
Any chance you could rip Tomodachi Life?
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