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Super Smash Bros. 4 Model Project
(07-09-2015, 10:01 PM)OS-PRIME Wrote: So has any big progress been done on animation files yet? Like, has anyone managed to successfully import them yet?

No clue! I don't do work in that area.
Some guy who just lurks this place nowadays.
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I should be caught up real soon: Wink
[Image: Sm4sh_rig.png]
currently trying to shorten the code and properly apply the vertex attributes before I'll have a model.
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(07-10-2015, 08:16 AM)Tcll Wrote: I should be caught up real soon: Wink
[Image: Sm4sh_rig.png]
currently trying to shorten the code and properly apply the vertex attributes before I'll have a model.
Is it mewtwo? :o
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(07-10-2015, 04:37 PM)Onett Person Wrote: Is it mewtwo? :o
lol no, it's someone who I've been waiting for who's been on cue for a while (my current main until Pichu is revealed) Tongue

so yea, I'm porting the max-script to my program to get the job done. (wish I could get some quicker info though)
(I will NOT install 3DS, I hate everything about it, even if it's scripts are simpler than blender's)

EDIT:
watch out RTB, my scripting format's simpler and cleaner than Max, and I'm catching up rather quick Wink
don't let me pass you Cute
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(07-10-2015, 04:45 PM)Tcll Wrote:
(07-10-2015, 04:37 PM)Onett Person Wrote: Is it mewtwo? :o
lol no, it's someone who I've been waiting for who's been on cue for a while (my current main until Pichu is revealed) Tongue

so yea, I'm porting the max-script to my program to get the job done. (wish I could get some quicker info though)
(I will NOT install 3DS, I hate everything about it, even if it's scripts are simpler than blender's)

EDIT:
watch out RTB, my scripting format's simpler and cleaner than Max, and I'm catching up rather quick Wink
don't let me pass you Cute

So you're promising us something that can not only rip WiiU smash models buuut Melee ones as well?
Sign me up.

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(07-10-2015, 05:23 PM)OS-PRIME Wrote: So you're promising us something that can not only rip WiiU smash models buuut Melee ones as well?
Sign me up.

lol, anything further on this topic, please take up over here Wink
http://www.vg-resource.com/thread-26342.html#
I won't talk much about UMC over here as this is Sm4sh-related

though I'm supporting much more than Melee Smile
(cough FSYS cough Spyro cough cough)

anyways, I'll notify when I actually have a Sm4sh model imported, and once more when I'm able to export anything. Wink
I'm currently playing with HexEdit trying to wrap my mind around the layout.

EDIT:
btw RTB:
Code:
nx = readBEHalfFloat m
ny = readBEHalfFloat m
nz = readBEHalfFloat m
nq = readBEHalfFloat m
nx2 = readBEHalfFloat m
ny2 = readBEHalfFloat m
nz2 = readBEHalfFloat m
nq2 = readBEHalfFloat m
nx3 = readBEHalfFloat m
ny3 = readBEHalfFloat m
nz3 = readBEHalfFloat m
nq3 = readBEHalfFloat m
^ if I assume correctly, those are the NBT vectors

here's my code:
Code:
#stupid l-strip
                    elif VertexSize==0x47:
                        nx, ny, nz, nq,
                        bx, by, bz, bq,
                        tx, ty, tz, tq = f16( ['']*12, big=big ) # specifying the endian just in case.
                        Normal_array.append([nx, ny, nz])
^UMC doesn't yet support BiNormal and Tangent vectors, though it's planned for the next update (after the release)
(that's why I only have the normal array)
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finally:
[Image: Sm4sh.png]
^ this is only a first test, I don't have weights yet
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Wait, is it okay if I've all ready ripped Ness?
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hey does anyone know what models use this code:
Code:
# first line for this forum's annoying l-strip

            switch( PolySize )
            if case( 0x00 ):

                FaceCount = PolyAmount
                FaceStart = ugeGetFileOffset()
                VerStart = (FaceCount * 2) + FaceStart

                StartDirection = 1
                f1 = u16(big=big) + 1
                f2 = u16(big=big) + 1  
                FaceDirection = StartDirection
                while ugeGetFileOffset() != VerStart:
                    f3 = u16(big=big)
                    if f3==0xFFFF:
                        f1 = u16(big=big) + 1
                        f2 = u16(big=big) + 1
                        FaceDirection = StartDirection
                    else:
                        f3 += 1
                        FaceDirection *= -1
                        if (f1!=f2)and(f2!=f3)and(f3!=f1): Face_array.append( [f3,f2,f1] if FaceDirection > 0 else [f2,f3,f1] )
                        f1 = f2
                        f2 = f3
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(07-11-2015, 01:40 AM)Onett Person Wrote: Wait, is it okay if I've all ready ripped Ness?

I... wait. It doesn't look like anyone called that one, so by all means, submit it! Just see if they'll accept it or not.
Some guy who just lurks this place nowadays.
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(07-11-2015, 12:10 PM)nobody231 Wrote:
(07-11-2015, 01:40 AM)Onett Person Wrote: Wait, is it okay if I've all ready ripped Ness?

I... wait. It doesn't look like anyone called that one, so by all means, submit it! Just see if they'll accept it or not.

I think RTB ported Ness over to source but go ahead and port your Ness model to TMR since it will probably be a while for RTB's Ness model to get ported here.

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Okay then. I just have to unhide and unrestrict all of the mouths and eyes and stuff.
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I haz salt!
[Image: MF.png]

anyone have a zip they could PM me, or post??
I'd like to test other characters since I don't have info on the code I posted above, and I don't want to download 1 a time

@RTB: please use a better hosting service, preferrably DropBox or Copy
(I use Copy with 40GB space, and you can freely download a zip of any folder)
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(07-11-2015, 01:53 PM)OS-PRIME Wrote:
(07-11-2015, 12:10 PM)nobody231 Wrote:
(07-11-2015, 01:40 AM)Onett Person Wrote: Wait, is it okay if I've all ready ripped Ness?

I... wait. It doesn't look like anyone called that one, so by all means, submit it! Just see if they'll accept it or not.

I think RTB ported Ness over to source but go ahead and port your Ness model to TMR since it will probably be a while for RTB's Ness model to get ported here.
Yeah, don't worry about anything I've ported already, if I don't get 'em up before someone else does then that's fine.

On that note, I'm gonna start working on getting some more character models up on the site sometime this week since I've got some spare time. Just from the Wii U version, nothing from the 3DS version at this moment until I can update my importer to support those correctly (and BCH is a... well, you know, to get working properly).

If anyone wants to see a character ripped and uploaded, speak now. I'll take the first three requests, one per person.

(07-11-2015, 07:19 PM)Tcll Wrote: I haz salt!
*image*

anyone have a zip they could PM me, or post??
I'd like to test other characters since I don't have info on the code I posted above, and I don't want to download 1 a time

@RTB: please use a better hosting service, preferrably DropBox or Copy
(I use Copy with 40GB space, and you can freely download a zip of any folder)
I have all of the game's pre-extracted files on Mega in 7z format, would that work?

Dropbox is not an option for me, my account's already had its bandwidth limit reached twice and I'm not even hosting anything over a MB on that!
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I sent the model, but I couldn't find an icon image for him without it looking crappy.
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