Users browsing this thread: 76 Guest(s)
Super Smash Bros. 4 Model Project
here's some trophies I submitted:
Ivysaur
Ivysaur

Duck
Duck

Dog
Dog

Blastoise
Blastoise

Squirtle
Squirtle

Dragonite
Dragonite

DK Barrel
DK Barrel

? Block
? Block

Staryu
Staryu
Thanked by:
(07-26-2015, 08:23 PM)lemurboy12 Wrote: here's some trophies I submitted:
-snip, models-

Nice job, I think we could rip all the trophies if we tried
Thanked by:
those were really the only ones I was interested in
Thanked by:
Someone should rip Lanky Kong's Trophy. HE would be pleased!

(I did it myself, actually, but I don't feel like ripping any other trophies, tbh.)
[Image: 76561197999597301.png]
Thanked by: Struggleton!
(07-27-2015, 01:12 AM)The Prawn Wrote: Someone should rip Lanky Kong's Trophy. HE would be pleased!

(I did it myself, actually, but I don't feel like ripping any other trophies, tbh.)

Lanky Kong
Lanky Kong
Thanked by:
Actually, here's a few more:
Can
Can

Peppy Hare
Peppy Hare

Slippy Toad
Slippy Toad

Whomp
Whomp


Also, the Propeller Mario and Zinger trophies got all their textures merged, and I don't feel like retexturing them, so I just removed them.
Thanked by:
Hello there,I'd like to request Princess peach trophy  Smile
Thanked by:
Does any one know a good gtx to png converter?
Thanked by:
(07-27-2015, 06:16 PM)Onett Person Wrote: Does any one know a good gtx to png converter?

What's .GTX used for again?
Anyways, I'm sure i saw a .bat file for converting .gtx somewhere.

Thanked by:
(07-27-2015, 06:32 PM)OS-PRIME Wrote:
(07-27-2015, 06:16 PM)Onett Person Wrote: Does any one know a good gtx to png converter?

What's .GTX used for again?
Anyways, I'm sure i saw a .bat file for converting .gtx somewhere.

At the beginning of this thread, there's a site that RTB owns with his MaxScript for importing models, and a toolset for converting GTX to DDS. Once they're converted to DDS, you can convert them to PNG using Paint.NET or if you want to convert a bunch at the same time, Noesis. Wink

(07-27-2015, 04:24 PM)Marie Wrote: Hello there,I'd like to request Princess peach trophy Smile

Sure, I got you Smile
Thanked by: Onett Person
I really would like to contribute, but I don't know where to find 3DS Max
or how to use scripts. Does anybody know of a Noesis importing technique?
[Image: 3oEduVuAsde9E8A716.gif][Image: ness_stamp_by_yukidarkfan.png]
3DS Friend Code: 4098-7082-7654
Add me sometime. I've got Smash, Mario Kart, and a few others!
Thanked by: Struggleton!
(07-27-2015, 07:25 PM)supersmashball Wrote: I really would like to contribute, but I don't know where to find 3DS Max
or how to use scripts. Does anybody know of a Noesis importing technique?

As of now, there are no scripts for Noesis for importing Smash 4 models. This may very well change , so keep your eyes peeled here for updates Smile
If you'd like to get 3DS Max, you could get it here: http://www.autodesk.com/education/free-software/3ds-max
Thanked by: supersmashball
How about scripts? Does it depend on version?
And how do import? I want to make King Dedede.
[Image: 3oEduVuAsde9E8A716.gif][Image: ness_stamp_by_yukidarkfan.png]
3DS Friend Code: 4098-7082-7654
Add me sometime. I've got Smash, Mario Kart, and a few others!
Thanked by:
(07-27-2015, 07:42 PM)supersmashball Wrote: How about scripts? Does it depend on version?
And how do import? I want to make King Dedede.

The scripts are provided by RTB here https://dl.dropboxusercontent.com/u/2787...BrosU.html along with other steps. He gives out the links on the page. Happy ripping! Also, I suggest using the 2012 version of the script and Auto Desk Max 2014.
Thanked by:
(07-27-2015, 07:42 PM)supersmashball Wrote: How about scripts? Does it depend on version?
And how do import? I want to make King Dedede.

I believe it doesn't, I have 2012, but I really don't think it does.

1. Get the files from the MediaFire link
2. Get the texture tool and maxscript
3. Use the BMS script to extract the textures from the NUT file
4. Convert them using the texConv2 tool
5. OPTIONAL: Convert them to PNG using Noesis or Paint.NET
6. Open 3DSMax and go into MaxScript > Run Script
7. Select the model, and have the textures in the same directory (if you have the textures as PNG check the checkbox for using PNG textures)
8. Once imported, export it to a better format, and go from there
Thanked by:


Forum Jump: