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Ninja ripper - problem
#1
Hi, i need your help. I ripped map from GC game (with dolphin). I have tested on 2 wrappers:
1) direct 9 - ripped almost ok, but don't know why are there missing meshes Sad
2) direct 11 - are all meshes, but requires flip normals and don't know why rooms placed on left (in game) are on right, and right rooms on left. Sad

Please help me
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#2
one of the option's I know of is with all the meshes is to just mirror it in a program like blender so all the rooms are in the correct area then import it back in as an .obj and delete the wrong rooms that weren't in the correct order.
What Rips am i doing next not sure?
[Image: giphy.webp]
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Thanked by: mkbewe
#3
Aah yeah stupid me, thanks! Smile but i have one problem yet. How fix imported models (statues, doors, etc.), all of them are imported in the same place (x=0, y=1, z=2)?
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#4
the best way is to apply all the textures correctly on each one individually, then join them all as one mesh then mirror it then get rid of the none mirrored ones, then export it as a .obj then import it as the .obj you just made with a .mtl so the textures stay applied thanks to the .mtl file
What Rips am i doing next not sure?
[Image: giphy.webp]
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#5
(09-21-2015, 01:11 AM)mkbewe Wrote: Aah yeah stupid me, thanks! Smile but i have one problem yet. How fix imported models (statues, doors, etc.), all of them are imported in the same place (x=0, y=1, z=2)?

its all mostly because those objects/meshes were all single binded, so the ripper moves them to the 0,0,0 position, ur just gonna have to manually position them to where they belong.
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#6
senjen could you explain me?

Demonslayerx8 yeah i think i will do. Models and doors are important to the game which i want to port.
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#7
to add textures go into edit mode then click UV/image editor then find the texture then apply it, then go to map input click UV then where it says UV above name it something, then map to put trans lu, then go to texture buttons F6 then for texture type use image then load the texture you want then it's done.Then go back to 3D View and push F12 and it renders your models.

for example go into blender select all with the A button then press CTRL J then join the meshes then to mirror them go to the modifier tab and add mirror.
What Rips am i doing next not sure?
[Image: giphy.webp]
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#8
Ooh nooo Sad i ripped next rooms in level, i tried on direct9 and direct11. I don't know why in both i can't import meshes of the floor and ceiling. I beg help me Sad
Maybe is another ripping program, where i can rip all meshes and without rotation? I beg, help me Sad
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