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Fantasy Smash Project
Yeah, I am.
WHO DO YOU THINK I AM?
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(01-11-2009, 11:00 PM)Tuna Unleashed Wrote: Yeah, I am.
WHO DO YOU THINK I AM?

I'm pretty sure you're this guy:
(01-11-2009, 10:36 AM)Tuna Unleashed Wrote: M'kay, I'm gonna go with standard beat-em-up style and stick with no gradient, seems like too much work for too few results.

But, hell, I'd rather you work on this than that-- Who'm I to judge?
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Don't you hold that against me. It was because I didn't want to have to apply that to every BG I make for that project when it really didn't make much of a difference and it was being problematic. This is putting on a cape when he has one. Totally different man.
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(01-12-2009, 12:27 AM)Tuna Unleashed Wrote: Don't you hold that against me. It was because I didn't want to have to apply that to every BG I make for that project when it really didn't make much of a difference and it was being problematic. This is putting on a cape when he has one. Totally different man.

Excuses are like assholes. Everybody's got one.
Big Grin

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[Image: GooeyProgress-2.png]
Up at the top, the process for A- Canceling the move in mid-air, and B- The move ending in mid-air. On the sprite where Gooey looks towards the screen, there'd be the 'five-stars' effect that occurs in the beginning of the move. I'm too lazy to animate these right now.
Just below, running into a ceiling, bouncing off, and going into a freefall.
To the right, hitting a wall, and also going into a freefall.
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[Image: vjoedoublejumpag1.gif]
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The cape just looks off but otherwise it's good
I'll think of something to add later then.
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[Image: vjoedoublejumphq3.gif]
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(01-12-2009, 06:24 PM)Tuna Unleashed Wrote: [Image: vjoedoublejumphq3.gif]

The problem is that Joe is spinning, but the cape points downwards the whole time. If Joe is spinning, it should spin around with him, and be bent along the circumference of the spin due to its desire to stay at rest and also due to wind resistance.
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I call upon the "thats what it was like in-game" clause. Man I use that one more than I should. But you also need to think that he's moving upwards most of the time. Though now that I think of it it should start flowing up part of the way through.
edit- [Image: vjoedoublejumpys5.gif]
[Image: vjoejumpfxbj4.gif]
Jumping FX
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Shouldnt he look up while jumping as opposed to falling?
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Its just 'cause he's nearly landed by the time the flip is done.
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(01-12-2009, 07:49 PM)Tuna Unleashed Wrote: I call upon the "thats what it was like in-game" clause.

Wow, his games must have really unrealistic animations. I suppose it's fine, then.
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Just look at his anatomy, if that doesn't have unrealistic animations, nothing will. The whole point is to look like a cheesy movie. But anyway, hurt.
[Image: vjoehurtla7.gif]
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[Image: vjoehurtsw5.gif]
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(01-05-2009, 09:04 AM)gorsal Wrote: I didn't stop yet. But I think I'm going to. I should get something easier.
[Image: marinassblt8.png]

Anyhoo, here's thre progress. I doubt I'm going to finish this sheet, though.

Haha, you are the fucking best. Michief Makers was a godly game. Didn't even know anybody was making this. Awesome job.
Character Reference: 1 2
Love: 1 2 3 4 5 6 7 8
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