10-19-2015, 12:34 AM
(This post was last modified: 10-19-2015, 12:35 AM by Random Talking Bush.)
(10-18-2015, 02:20 AM)Turbo Thunderbolt Wrote: Doubled up meshes
Most likely so that it could be rendered on the inside in game. In particular, the duplicate of the mesh is for the backfacing, basically polygons that would only show up on the opposite side instead of being one-way like most models are. Many models with cloth tend to have that, especially if the texturing is different for the opposite side.
More often than not you'll need to work on splitting those polygons into two separate smoothing groups for it to look proper. Deleting the one side could cause more problems than it'd fix for certain models.
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10-19-2015, 03:16 PM
(This post was last modified: 10-19-2015, 06:19 PM by 11th.
Edit Reason: Sorta' figured it out?
)
I completely forgot about one-sided polys because Blender's workspace doesn't have problems displaying them, so I never looked it up... Turns out that Blender render doesn't like them much. There is a thread with a nodes fix, but it doesn't seem to like the polys being coplanar. Scaling one side down the inside a little takes care of that.
I also kinda' found another fix. If you turn off all cast shadows it doesn't have any problems rendering coplanar. Not the best for lighting options, but at least it works.
10-30-2015, 11:31 PM
(This post was last modified: 11-05-2015, 07:42 PM by Struggleton!.)
More to come soon
Right now I'm redoing some of my old renders, so I'm looking for some criticism atm so please help me out
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(10-31-2015, 09:22 PM)ThatTrueStruggle Wrote:
Right now I'm redoing some of my old renders, so I'm looking for some criticism atm so please help me out
I think that the materials are good, but you need some better lighting. If you're using Blender, why not use Ambient Occlusion?
Speaking of renders, I tried to do a Rosalina render, straight out of Blender Cycles, no Photoshopping.
I did use the original textures, but mixed them with some custom materials. I'm also looking for some criticism, too.
Some guy who just lurks this place nowadays.
11-01-2015, 12:57 PM
(This post was last modified: 11-01-2015, 02:48 PM by Struggleton!.)
Damn, that Rosalina render looks pretty solid right there
EDIT: Her lips are a bit pale, so if you could give them some color that would be nice
Anyways I'm not using Blender for this, I'm using 3DS Max
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Some guy who just lurks this place nowadays.
Is this any better?
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(11-01-2015, 03:59 PM)ThatTrueStruggle Wrote:
Is this any better?
Yep, that's good!
Some guy who just lurks this place nowadays.
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Jeez I haven't been here in a minute...How is every one? Model ripping looks-
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11-02-2015, 11:30 PM
(This post was last modified: 11-02-2015, 11:38 PM by yofan360.)
Welp crap, there goes my chance.
XD Onett Person
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(11-01-2015, 12:14 PM)nobody231 Wrote: Speaking of renders, I tried to do a Rosalina render, straight out of Blender Cycles, no Photoshopping.
I did use the original textures, but mixed them with some custom materials. I'm also looking for some criticism, too.
Aside from the lip thing already mentioned she looks great! The tips of her hair seems to have that same kind of off coloration that Peach's hair does though. Still wonder what that's about.
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(11-03-2015, 09:25 PM)Rhythm Wrote: (11-01-2015, 12:14 PM)nobody231 Wrote: Speaking of renders, I tried to do a Rosalina render, straight out of Blender Cycles, no Photoshopping.
I did use the original textures, but mixed them with some custom materials. I'm also looking for some criticism, too.
Aside from the lip thing already mentioned she looks great! The tips of her hair seems to have that same kind of off coloration that Peach's hair does though. Still wonder what that's about.
Dunno... It never shows up in Smash!
Some guy who just lurks this place nowadays.
11-05-2015, 07:46 PM
(This post was last modified: 11-06-2015, 02:59 PM by Struggleton!.)
(11-05-2015, 07:24 PM)nobody231 Wrote: (11-03-2015, 09:25 PM)Rhythm Wrote: (11-01-2015, 12:14 PM)nobody231 Wrote: Speaking of renders, I tried to do a Rosalina render, straight out of Blender Cycles, no Photoshopping.
I did use the original textures, but mixed them with some custom materials. I'm also looking for some criticism, too.
Aside from the lip thing already mentioned she looks great! The tips of her hair seems to have that same kind of off coloration that Peach's hair does though. Still wonder what that's about.
Dunno... It never shows up in Smash! They do, it's just that they're colored by the material I believe
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