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(09-20-2015, 01:44 PM)Silversea Wrote: Particles are fun, but the default particle system isn't great at least on GM8, easier to make your own for sprite-based particles especially.
The common problem I have with knockback coding is forgetting to check collisions and ending up going through walls. Easily solved but makes for fun glitches in testing...
I find the square shape default makes an okay pixelated fire, but yeah, a lot of gm's default stuff doesnt look good next to pixel work in my opinion. My issues with knockback usually result from timers, and resetting them properly.
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(09-20-2015, 03:28 PM)Valo Wrote: My issues with knockback usually result from timers, and resetting them properly.
I seriously have that same issue, was working on a stamina bar for a spin attack and yeah it doesn't work and the player just spins 5'ever..
Anyhow really smooth animations! I am Impressed.
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(09-20-2015, 03:35 PM)Mat(Nerah) Wrote: (09-20-2015, 03:28 PM)Valo Wrote: My issues with knockback usually result from timers, and resetting them properly.
I seriously have that same issue, was working on a stamina bar for a spin attack and yeah it doesn't work and the player just spins 5'ever..
Anyhow really smooth animations! I am Impressed.
if you're coding in gm, maybe you could alter the code i have for the beam overheat bar to work? it doesnt run on timers, but seems to do the job just the same.
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10-10-2015, 09:53 PM
(This post was last modified: 10-10-2015, 09:54 PM by Valo.)
Pretty clear I'm not a sound guy, yeah?
(i know the video image itself is crap, i recorded the game at 1x like a dummy, but since the sound effect test was the focus, no point in fixing it)
(221:58) Valo: this canon wont be used as a stand alone enemy
(222:47) Valo: the cannons strength lies in its ability to provide cover fire. by itself its so easy to dodge, but throw other enemies into the mix to distract you and it can and will land a hit
Sorry for lack of updates, was helping out with another project.
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i should learn how to use timelines one of these days, rather than mess with timers for hours on end.
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03-08-2016, 06:27 PM
(This post was last modified: 03-08-2016, 06:36 PM by TheSkyGuy.)
Oh god, it's amazing !
I'm not a pro at all when it comes to graphics, but I DO like what I see !!!
I read that you use Game Maker to make your game, that's nice!
Hope you share a link of your game when it'll be done !
I also use Game Maker (Studio, the latest version), to make my games.
Unfortunately, I don't use timelines...
Question: How do you do to make a gif of your game (which software)?
My mother told me: "Son, go, live and become!
Honour the ones you love, I will be there in case where you come back!"
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Hi...TSG...TheSkyGuy...
For the gif software, a few free options are LiceCap or GifCam.
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(03-08-2016, 08:16 PM)TheShyGuy Wrote: Hi...TSG...TheSkyGuy...
For the gif software, a few free options are LiceCap or GifCam.
Hi TheSHYGuy...
Yeah, I'm sorry...
Actually, my pseudo is simply Sky or SkyGuy but both were already used so...
Oh thanks !
It's possible that I open a new topic about a game of mine and post some gifs!
My mother told me: "Son, go, live and become!
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(03-08-2016, 09:39 PM)TheSkyGuy Wrote: (03-08-2016, 08:16 PM)TheShyGuy Wrote: Hi...TSG...TheSkyGuy...
For the gif software, a few free options are LiceCap or GifCam.
Hi TheSHYGuy...
Yeah, I'm sorry...
Actually, my pseudo is simply Sky or SkyGuy but both were already used so...
Oh thanks !
It's possible that I open a new topic about a game of mine and post some gifs!
yeah i use gifcam, if you need a link i can pm you one.
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Hi Valo,
Yes send me a link please, thanks!
I forgot to mention: even your hero looks like Lan Hikari (from Megaman Battle Network series)
Breathtaking!!!
My mother told me: "Son, go, live and become!
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...uh...
t-thanks? I think?
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03-10-2016, 12:10 AM
(This post was last modified: 03-10-2016, 12:11 AM by TheSkyGuy.)
(03-09-2016, 10:54 PM)Valo Wrote: ...uh...
t-thanks? I think?
It's a compliment, I really loved the Megaman Battle Network series
Look
http://lparchive.org/Mega-Man-Battle-Net.../3-LAN.png
Amazing!
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It's looking awesome, keep it up... Trying to code platform slopes is the absolute worst.
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