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Hm, can you send me the .max scene? I only have version 2010 and 2014 of 3ds max. I can try to write a script to transfer the alpha to the vertex paint modifier.
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07-26-2015, 08:55 AM
(This post was last modified: 07-26-2015, 08:55 AM by Demonslayerx8.)
yeah i can do that.. want a max scene of any BMD model imported? and i only have max 2014.
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Sure, is the vertex alpha seperate from the vertex colors? Or are they on a different map?
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Alpha is a separate channel in 3ds Max. Vertex colors are in 0 and alpha is -2.
They are using the same texcoord indices from BMD, but somehow vertex colors are assigned and displayed correctly. Perhaps, I'm missing something important in the script.
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well... RTB is able to get alpha channels loaded into the color nodes with SmashU models.. and BCH format also.. so might be missing something.. somewhere
@TGE - ill send u some asap (was on vacation, sorry for the delay)
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But are these converters written in MaxScript as well?
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yeah, pretty much all written in maxscript... maybe ask RTB for some tips or something?
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Thank you avatarus for this update, but can we export as bmd ?
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05-17-2016, 11:14 AM
(This post was last modified: 05-17-2016, 11:18 AM by Avatarus.)
(05-03-2016, 03:13 AM)richarldb Wrote: Thank you avatarus for this update, but can we export as bmd ?
Perhaps you can, but you'll have to look for a different software. I think Super Mario Galaxy 2.5 devs knew more about this.
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(05-17-2016, 11:14 AM)Avatarus Wrote: (05-03-2016, 03:13 AM)richarldb Wrote: Thank you avatarus for this update, but can we export as bmd ?
Perhaps you can, but you'll have to look for a different software. I think Super Mario Galaxy 2.5 devs knew more about this.
Do you mean BMDtoBDL, BLDeditor and BDLtoBMD ?
to BDL
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BMD Plugin giving me an error. Help me fix it.
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I got the same error for 3ds Max 2017.