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Never expected I do something like this, but I actually obtained some Star Fox Zero models from the game files. These models are in .obj format (and .3ds for fun), yet I have no idea how to apply textures for them on 3DS Max. Also, they have bones. Here's the link if anybody wants to finalize the models.
http://www.mediafire.com/download/kfp6y6...Models.zip
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.obj and .3ds don't support bones. You'll have to export them to .DAE, .FBX, whatever you decide on if you want to keep the rigging. (And if the other models ripped from this game are rigged, they'll have to be.)
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(05-17-2016, 02:29 PM)josh98 Wrote: .obj and .3ds don't support bones. You'll have to export them to .DAE, .FBX, whatever you decide on if you want to keep the rigging. (And if the other models ripped from this game are rigged, they'll have to be.)
There is no way I'm going to believe in something like that. It took me forever to get these models, I am not going through all that again. I never rigged a thing at all; I leave the rigging to the experts.
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i can try, conveting theses model into .DAE?
3D/2D Artist, Modeler, and remixer?
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Has anyone managed to get the Cornerian and Star Fox Gyrowing? I would really like to port it to GTA V.