Users browsing this thread: 9 Guest(s)
Iphone/Android Ripping
#16
(07-11-2016, 02:11 AM)Ecelon Wrote:  I used the iPhone version of the game, so I ain't too sure about if the Android version uses an .obb file or all the content is stored in the .apk.

 TOOLS:
  Noesis: http://richwhitehouse.com/filemirror/noesisv4177.zip
    + Noesis .PVR plugins []; // << This is the texture plugins you will need. Extract and copy / paste them to the Noesis plugins directory: "Noesis/plugins/python/";
  Unity Studio: DOWNLOAD HERE;

  Download and extract Noesis and the Unity Studio files. Left-Click on "Winx Fairy School.ipa" and select it, than Left-Click again and change the extension from ".ipa" to ".zip". Right-Click on the file and select "Extract All" or "Extract to". Open Unity Studio, select "File>Load Folder.." and locate the "data" folder inside the extracted Winx ipa directory and select "Open". Wait for it too load. Locate what you're looking for and Left-Click on the "Selection Box" than select "Export>Selected 3D objects". Choose a directory to extract the files too. This will extract both Mesh and Textures.

  Now load up Noesis and locate the extracted mesh and double click it for a preview( It will be an .fbx file). If it's what you want, Right-Click the model and select export: and check off "Flip UV's" if you're exporting as an .OBJ. Now open up the "texture2D" directory with your model directory with Noesis. Double-Click on the .pvr files and voila, you is TEXTURED!!! Just Right-Click the texture and export, than select and output format using the drop-down menu titled: "Main Output Type:". Import .obj into your 3D Modelling program of choice and texture the model with the newly converted textures and you're laughing... LAUGHING LIKE A MANIAC, or a woman who's poking holes into a condom... But seriously... If there's any problems just let me know and I'll does my darnedest to help yee out! XD

Quick side note about Unity Studio: Whenever I export a model, I always get an "Unhandled Exception" popup. Just Left-Click "Continue" and you should be right to go. Also, Uncheck the original model you exported, as keeping it "checked" will cause it export both your new model and old model. Boy oh boy have I exported some evil hybrid monstrosities in my day because of this LMAO!
Wow that was super in depth thank you.  However, I did try to download Unity studio with your link and it didn't work.
Reply
Thanked by:
#17
understood about resurgence but a new game by a different company has just come up "Independance day extinction" if it's possible I want all base defenses and military units air ground and space. thanks.
Reply
Thanked by:
#18
(07-11-2016, 08:35 AM)Kerie Wrote: Wow that was super in depth thank you.  However, I did try to download Unity studio with your link and it didn't work.
 Thanks I does try. Sorry about disunity not working, I've had my copy for ages, so I never bothered to test it. I've uploaded my copy to my oneDrive account. You can download it HERE


(07-11-2016, 10:46 AM)octaviousrex09 Wrote: understood about resurgence but a new game by a different company has just come up "Independance day extinction" if it's possible I want all base defenses and military units air ground and space. thanks.

I've downloaded both the iPhone version and Android version. I can't get the cache of the iPhone version, but I can convert the textures. So I can get whatever comes with the default download. I can't convert the textures for the android version however, sorry mate.

           

I was requested to try and get the models from Seven Knights on tMR, every time I load the game it crashes. Sorry but I can't help without the cache.

I've also ripped a few Skylanders models: I hope yee all approve...

       
Reply
Thanked by: octaviousrex09
#19
(07-11-2016, 10:52 PM)Ecelon Wrote:
(07-11-2016, 08:35 AM)Kerie Wrote: Wow that was super in depth thank you.  However, I did try to download Unity studio with your link and it didn't work.
 Thanks I does try. Sorry about disunity not working, I've had my copy for ages, so I never bothered to test it. I've uploaded my copy to my oneDrive account. You can download it HERE
You are a beautiful person, thank you
Reply
Thanked by:
#20
(07-11-2016, 10:52 PM)Ecelon Wrote:
(07-11-2016, 08:35 AM)Kerie Wrote: Wow that was super in depth thank you.  However, I did try to download Unity studio with your link and it didn't work.
 Thanks I does try. Sorry about disunity not working, I've had my copy for ages, so I never bothered to test it. I've uploaded my copy to my oneDrive account. You can download it HERE


(07-11-2016, 10:46 AM)octaviousrex09 Wrote: understood about resurgence but a new game by a different company has just come up "Independance day extinction" if it's possible I want all base defenses and military units air ground and space. thanks.

I've downloaded both the iPhone version and Android version. I can't get the cache of the iPhone version, but I can convert the textures. So I can get whatever comes with the default download. I can't convert the textures for the android version however, sorry mate.



I was requested to try and get the models from Seven Knights on tMR, every time I load the game it crashes. Sorry but I can't help without the cache.

I've also ripped a few Skylanders models: I hope yee all approve...


 in some cases just having the models themselves are fine for me. what engine is the game running on btw?
Reply
Thanked by:
#21
Is it possible to rip from Pokémon GO and Pokédex 3D?
[Image: 33426ca52b.png]
Reply
Thanked by:
#22
(07-11-2016, 10:46 AM)octaviousrex09 Wrote: understood about resurgence but a new game by a different company has just come up "Independance day extinction" if it's possible I want all base defenses and military units air ground and space. thanks.

I've downloaded both the iPhone version and Android version. I can't get the cache of the iPhone version, but I can convert the textures. So I can get whatever comes with the default download. I can't convert the textures for the android version however, sorry mate.



I was requested to try and get the models from Seven Knights on tMR, every time I load the game it crashes. Sorry but I can't help without the cache.

I've also ripped a few Skylanders models: I hope yee all approve...


[/quote]

Oh god, yes!!! Thank you for the Skylanders models!!
Reply
Thanked by:
#23
(07-12-2016, 07:26 PM)Kerie Wrote: You are a beautiful person, thank you
Any time mate, and thanks for the positive feedback.


(07-13-2016, 12:04 AM)octaviousrex09 Wrote:  in some cases just having the models themselves are fine for me. what engine is the game running on btw?
So true aye mate. The engine used is Unity and use both the iPhone version and the guide I posted on the first page of this thread.

(07-13-2016, 07:35 AM)Lilothestitch Wrote: Is it possible to rip from Pokémon GO and Pokédex 3D?
Please check this link HERE.

I've posted both Trainer models. They're un-textured as there is no way to convert Android .pvr files at this present time. I will try Pokedex 3D in about 5 minutes Smile

[url=http://www.vg-resource.com/thread-26004-page-12.html][/url]

Oh god, yes!!! Thank you for the Skylanders models!!
[/quote]

I've got both Kaos and Flashwing as well. As soon as I finish them, I will submit the four models.
Reply
Thanked by:
#24
About the pvr texture i think they are still convertible. just use pvr tex tools. I converted them manually a lot of time when unity studio didn't work for them. On the web there should be a small part of the huge pack of pvr tools modified with a batch file to auto convert the pvr textures (made bye an user of xentax or zenhax??) in dds format with a simple drag and drop. Unfortunately it passed a lot of time since i used it so it's probably the tool i used is "Lost in my Hardisk Space". I will take a look if i find it.(if anyone is still interested in converting pvr textures).
Reply
Thanked by:
#25
http://www.vg-resource.com/thread-29368.html
Could you rip Nemo, Marlin, and Dory from Nemo's Reef
Hello, i am fan of Video Games, i'm ripping Sprites, Models, Textures, and Sounds.
Reply
Thanked by:
#26
(07-13-2016, 07:35 AM)Lilothestitch Wrote: Is it possible to rip from Pokémon GO and Pokédex 3D?
Pokedex 3D isn't available outside of Japan at the moment, so no go on that sorry mate.

(07-14-2016, 06:03 PM)Orwell Wrote: About the pvr texture i think they are still convertible. just use pvr tex tools. I converted them manually a lot of time when unity studio didn't work for them. On the web there should be a small part of the huge pack of pvr tools modified with a batch  file to auto convert the pvr textures (made bye an user of xentax or zenhax??) in dds format with a simple drag and drop. Unfortunately it passed a lot of time since i used it so it's probably the tool i used is "Lost in my Hardisk Space". I will take a look if i find it.(if anyone is still interested in converting pvr textures).
I tested the Pokemon GO textures with PVRTools and this is the end result:
   


(07-15-2016, 08:02 PM)SuperTVGRFan18496 Wrote: http://www.vg-resource.com/thread-29368.html
Could you rip Nemo, Marlin, and Dory from Nemo's Reef
I'm downloading the game as we speak.


Just gonna give you guys a preview of the current game I'm working on: Power Rangers: Legends.
   

I'm going to do Red Ranger, Pink Ranger, Zedd & Goldar than submit them;
Reply
Thanked by:
#27
(07-15-2016, 08:53 PM)Ecelon Wrote:
(07-13-2016, 07:35 AM)Lilothestitch Wrote: Is it possible to rip from Pokémon GO and Pokédex 3D?
Pokedex 3D isn't available outside of Japan at the moment, so no go on that sorry mate.

(07-14-2016, 06:03 PM)Orwell Wrote: About the pvr texture i think they are still convertible. just use pvr tex tools. I converted them manually a lot of time when unity studio didn't work for them. On the web there should be a small part of the huge pack of pvr tools modified with a batch  file to auto convert the pvr textures (made bye an user of xentax or zenhax??) in dds format with a simple drag and drop. Unfortunately it passed a lot of time since i used it so it's probably the tool i used is "Lost in my Hardisk Space". I will take a look if i find it.(if anyone is still interested in converting pvr textures).
I tested the Pokemon GO textures with PVRTools and this is the end result:



(07-15-2016, 08:02 PM)SuperTVGRFan18496 Wrote: http://www.vg-resource.com/thread-29368.html
Could you rip Nemo, Marlin, and Dory from Nemo's Reef
I'm downloading the game as we speak. I've already downloaded Dory's Reef in the past and I didn't find any "Character" models. Than again, I had just downloaded about 5 other games and was more excited to rip from them LOL.


Just gonna give you guys a preview of the current game I'm working on: Power Rangers: Legends.


I'm going to do Red Ranger, Pink Ranger, Zedd & Goldar than submit them;

Dory's Reef are Models same as Nemo's Reef

Here: https://mega.nz/#!j9kwXJjS!eyJLYqB0oSWnd...OynyVDbKNA
Hello, i am fan of Video Games, i'm ripping Sprites, Models, Textures, and Sounds.
Reply
Thanked by:
#28
What about Pokédex 3D Pro for Nintendo 3DS?
[Image: 33426ca52b.png]
Reply
Thanked by:
#29
(07-15-2016, 08:53 PM)Ecelon Wrote:
(07-13-2016, 07:35 AM)Lilothestitch Wrote: Is it possible to rip from Pokémon GO and Pokédex 3D?
Pokedex 3D isn't available outside of Japan at the moment, so no go on that sorry mate.

(07-14-2016, 06:03 PM)Orwell Wrote: About the pvr texture i think they are still convertible. just use pvr tex tools. I converted them manually a lot of time when unity studio didn't work for them. On the web there should be a small part of the huge pack of pvr tools modified with a batch  file to auto convert the pvr textures (made bye an user of xentax or zenhax??) in dds format with a simple drag and drop. Unfortunately it passed a lot of time since i used it so it's probably the tool i used is "Lost in my Hardisk Space". I will take a look if i find it.(if anyone is still interested in converting pvr textures).
I tested the Pokemon GO textures with PVRTools and this is the end result:

Small Update:

   

I took a look at the pvr format of this game and it doesn't seems anything different for the format of the other games.
the pvr don't use the ccz compression in this case, anyway there seems to be something different on the dds files compressed in the pvr format. They uses dx10 compression, and i didn't find it so common in most of the games, even a good part of the dds viewer seems have some problems to open them (well at least for me). I managed to convert them manullay. I will share the model+ tex soon if anyone is still interested. About the mob. final fantasy, i managed to obtain a small part of the cache files before the perma crash of the game on bluestacks. The main problem is that the game doesn't let to choice the hd option in bluestacks, and i tried everything, so the textures are
only 128x128 or at least 256x256px ...far too low for those models. i will wait for the eng version of the game.

PS: still searching for that damned tool on my hd....
Reply
Thanked by:
#30
Can you extract mobius enemies, please??
Reply
Thanked by:


Forum Jump: