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Joxon sprites things but only sometimes
#1
oh hi- It's been a while
[Image: GNPZK5S.jpg]
(Unused colours were from a failed body attempt)
I've been working on this head for a few weeks and can't satisfy myself
help
I might've just been staring at it too long but I dunno. This character head is the reason I've posted nothing
(That and laziness)
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Thanked by: DragonDePlatino
#2
Well in the meantime
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I'll bump with a redone Ganondorf sprite
[Image: rHiHaRN.jpg]
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Thanked by: miyabi95_, Ton, Hiynastrike
#3
Guess my stuff is just too good for criticism *no really pls help me*

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I'm playing with these again for fun (mainly for running practice)
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#4
Pls
[Image: 5mxv8bx.jpg]
Here's an actual update on the previous head
[Image: rHiHaRN.jpg]
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#5
(10-03-2016, 12:27 PM)Joxon Wrote: Guess my stuff is just too good for criticism *no really pls help me*

[Image: lqVU0BT.jpg]
[Image: vQpQ2Lr.jpg]
I'm playing with these again for fun (mainly for running practice)

Replying to this first because I enjoy it the most. The run cycle itself is clean and readable, so no gripes there. The face being static seems like an issue though. While it's fine if you don't want to make the head move towards the camera and back, the hair should probably animate a little bit to give the overall effect of movement. Study how other games with capless hero's handle their heads and see if you can come up with something similar! Great job so far though! I've included some examples below that illustrate the importance of hair.

[Image: tumblr_inline_o4pcvrsslJ1ri065t_500.gif][Image: tumblr_inline_o4pfgsecAZ1ri065t_500.gif]
[Image: tumblr_inline_o3bos4HiUU1ri065t_500.gif][Image: tumblr_inline_o39p28zPPS1ri065t_500.gif][Image: tumblr_inline_o2xiy7TgkA1ri065t_500.gif]

(10-11-2016, 11:31 AM)Joxon Wrote: Pls
[Image: 5mxv8bx.jpg]
Here's an actual update on the previous head

The body looks great! Again, pretty readable, especially considering it's such a small sprite. The different style of colour is a nice change from your last piece as well. My only real criticism is that the camera facing arm and hand look a bit off, or that it's throwing off the bodies shape. Perhaps positioning the arm closer to the camera will help this? Sorry I don't have more specific advice, perhaps later I can work on an edit.
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Thanked by: Joxon, miyabi95_
#6
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Playing with tiles (just an image I'm playing with for comparison purposes)
Lone tiles:
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(I think I forgot to add some things to the right oops)
Latest sprite:
[Image: gRgsGlo.jpg]
[Image: rHiHaRN.jpg]
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#7
Does the forum have a zoom function like pixelation? Liking the ganon sprite btw.

Edit: Why so much blue in this last palette?
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#8
ive been going between a bluer or oranger pallete
[Image: FUDX6YI.png]
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made some colour changes and fixed up the tiles entirely

EDIT: Made changes
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EDIT 2: If anyone bothers to look here again don't say anything, I'm redoing it again because I have a different concept
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Just playing with these for concept, nothing real serious here
I'm making her a fire dancer/twirler, and the boton/stick she uses doubles as a weapon
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#9
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New version with proportionate head
Can I get more than a single reply before this thread hits the bottom 4 of the page again
EDIT:
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I gave her a fighter outfit (bottom), she's not stupid enough to run around fighting with her belly out as a weak spot
[Image: rHiHaRN.jpg]
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Thanked by: miyabi95_
#10
(10-30-2016, 05:20 PM)Joxon Wrote: I gave her a fighter outfit (bottom), she's not stupid enough to run around fighting with her belly out as a weak spot
That's Shantae's job.

These are coming along really well! I've noticed you're gaining a better understanding of color choice - your palettes are better than ever.
[Image: 582217063e.png][Image: RWDCRik.png]


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Thanked by: Joxon
#11
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More Dorf
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Thanked by: Hiynastrike, sutinoer
#12
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New me

EDIT- this has become "Joxon Desperately Bumps His Thread To Keep It Alive"
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#13
[Image: EH2A09u.jpg]
im alive again
can I stay on the page this time
Please
Here's redone Ganondorf
[Image: rHiHaRN.jpg]
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