Posts: 362
Threads: 8
Joined: Dec 2014
(09-27-2016, 01:47 PM)Tiberious Wrote: So, what's the tools necessary to rip the 3DS versions of the models? I'd be interested to see if the 3DS models are roughly similar in triangle counts to the Brawl models.
Ohana3DS Rebirth is required to rip the models. It will be a bit buggy. You also need DTLS extractor to extract the files from archives.
Some guy who just lurks this place nowadays.
Posts: 9
Threads: 2
Joined: Sep 2016
I got pauline ripped for blender
Posts: 13
Threads: 2
Joined: Jan 2015
I'm just wondering if it's possible to look into the Photo Studio scenarios. I really want that living room ripped, it looks like they put so much detail into it!
Posts: 75
Threads: 10
Joined: Oct 2014
The link to RTB's tools is broken, is there another link for it?
Do the bowser!
Posts: 13
Threads: 0
Joined: Jun 2015
12-10-2016, 03:00 PM
(This post was last modified: 12-10-2016, 03:01 PM by Larry Koopa Is Awesome.
Edit Reason: forgot to read the whole thing
)
not trying to be annoying
but...
Can you guys reupload the Model Importing and Text Conversion scripts.
I now have a better computer, and a windows side to my computer, so Now I can probably finally do my own converts.
Oops, I didn't read the whole thing.
My bad, never mind what I said.
Posts: 39
Threads: 0
Joined: Jun 2015
I'm curious, is it possible to rip the high res models used in the promo art for the game? Like the ones with all the extra geometry for a detailed image instead of the ones used in the actual gameplay. I'm not even sure if those are in the games files though.
Posts: 1,057
Threads: 37
Joined: Nov 2014
Those are prerendered, aren't they?
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.
Discord: kold_virus
Posts: 39
Threads: 0
Joined: Jun 2015
(01-23-2017, 05:08 PM)Random Talking Bush Wrote: (01-23-2017, 04:20 PM)uac9000 Wrote: I'm curious, is it possible to rip the high res models used in the promo art for the game? Like the ones with all the extra geometry for a detailed image instead of the ones used in the actual gameplay. I'm not even sure if those are in the games files though.
They aren't, needless to say.
Ok thanks
Posts: 4
Threads: 1
Joined: Feb 2014
I'm trying to open the Raikou trophy model in Blender 2.76 using
AstrilKnight's NUD Tool, but I keep getting an error message: "localvariable "vx" referenced before assignment." All I want to do is convert the model to a more usable format for 3d printing. Any tips/other programs I can use for this? (other than 3DStudio Max, which I don't want to deal with). Thanks!
Posts: 9
Threads: 1
Joined: Jan 2017
Hello ! I'm extracting the Battlefield stage, and I would like to know if it's possible to have stage's animations please, for example the moving flags. Are they in the vbn file ? Or somewhere else ?
Posts: 2
Threads: 0
Joined: Apr 2017
Can someone plz rip Pac-Man?