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Is this acceptable? (Mario 3-style enemies)
#16
Been a while, and not really all that much here. I had to make a gift for a friend's birthday, and I've also been a bit preoccupied with MegaMan Legends.
What I wanted to say, however, is I'll be going on vacation for about a week starting tomorrow, meaning my internet access will be restricted while in the car, and during other such things.
But here, have a teaser for what's coming! I plan on having a large amount of its relatives here, some fully-custom! This one's already pretty heavily-edited for detail, though.


I might use the laptop while in the car, presumably for ones that don't require reference images (i.e. don't have color reference images, like the Wario Land enemies). But I don't exactly have a mouse pad, so I'm not sure.


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#17
That Wiggler is looking really great!
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#18
OK, I'm back from my vacation! Haven't had a lot of time to do stuff other than comment and make a few edits to my earlier sprites, but I managed to edit up some new ones while in the back of a bumpily-moving Durango across the width of Kansas! One of them had colored official artwork, which I had pulled up on my laptop before we left, so I could still use it as reference. The Wigglers needed to wait, as there was a lot of reference needed for them. So, have some Wario moles instead! Are they Monties? Who knows, but I spliced Monty into the smaller one. This was all I had time to do on the trip home, so this took several hours. I'll do the Wigglers and other GB enemies later. Not sure about order, though, I just picked these today due to being similar to an enemy group I already did.

Enemies:
Guragura (Mario Land 3: Wario Land)
Cook (Wario Land II)


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#19
Nice work!
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#20
Been a while, hasn't it? Been a little busy with trying to draw and such. Anyways, here's some ducks.
They are based off of the D.D. (Dangerous Duck) enemies from the Wario Land games. I used the dying graphic from WLUnsureML 3 for the dying pose, and the dying graphic from WLII as the hurt/stunned pose.
The first row comes from Wario Land II, and is based off of the normal type. I gave the swinging animation an extra pose as well.
The second, larger version uses the graphics from the first Wario Land, for a specific version ironically only found in II. They acted the same, but were necessary to beat in a specific level, and in the GBC version, had a different palette.
The final row is the unique enemy Yaburiki from the first Wario land game. I included it because when you beat it, an extremely-ugly duck-like face is visible as it falls off-screen. In the KC Deluxe manga, though, it was actually 3 D.D.s on top of each other, so I heavily edited the ugly duck face to look like a D.D.. I also changed the parameters on it, because in the original walking animation, it got a pixel shorter in some sprites. But shading that was an adventure, particularly with it being monochromatic in both the original and here.


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#21
I would suggest splitting it into a Mario sheet and Wario sheet.
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#22
Might try that, but there won't be as many Wario sheets since Wario Land 3 and VB Wario Land haven't gotten a good enemy rip on any site (would do it myself if I had the tools to do so), and there are a scant few enemies that appear in both Mario and Wario (munchers and the flies from Mario Land 2 and Wario Land 1, for example). But really I want to keep it all on one sheet even if it does get absurdly massive XD.
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#23
Some little crits below:

The pale spots on the thwomp rows are very distracting. It is difficult to make out the face because there is this noise present, so I'd try looking at that. Lower the spots or darken them, is my impression.

The shading between standard and "atomic" (large) boo is not consistent, with the former shaded below, and the latter shaded from the right. I understand that's how the original sprites are, but you might try seeing if you can correct that.

You can, if you feel like it, also try and make the shading generally consistent over all sprites. Some have multiple shades, some few shades, some are strongly shaded, while some are not shaded at all. It looks like a series of different games, which is accurate because of where the source material has come from. But if you want them all together in one sheet, you might think about this.
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#24
(06-27-2017, 06:11 PM)Silversea Wrote: Some little crits below:

The pale spots on the thwomp rows are very distracting. It is difficult to make out the face because there is this noise present, so I'd try looking at that. Lower the spots or darken them, is my impression.

The shading between standard and "atomic" (large) boo is not consistent, with the former shaded below, and the latter shaded from the right. I understand that's how the original sprites are, but you might try seeing if you can correct that.

You can, if you feel like it, also try and make the shading generally consistent over all sprites. Some have multiple shades, some few shades, some are strongly shaded, while some are not shaded at all. It looks like a series of different games, which is accurate because of where the source material has come from. But if you want them all together in one sheet, you might think about this.

Yeah, I see that. The thing about the Thwomps is solely because that's how the stone texture was for it in SMB3AS, but it is pretty distracting, plus giving the impression of a large tooth on one side. I'm going to work more on the Boos soon, primarily due to how the "medium"-sized Boo still has the thick outline from Yoshi's Island. I already removed it with the Boo-Man Bluff, so it shouldn't be too difficult. My only real rule about this is that all of the colors used must come from SMB3AS.
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#25
It's been a long time since I bumped this, but I've been doing lots of other things:
https://www.mariowiki.com/index.php?titl...on=history
https://www.mariowiki.com/index.php?titl...on=history
https://www.mariowiki.com/index.php?titl...on=history
https://www.mariowiki.com/Special:Contri...chmeltwick
...but have also worked quite a bit on making the sprites less recolors of the originals and more unique. Of course, many are recolors of each other, but that's neither here nor there. I'll need to making jumping/swimming up and down sprites for the various jumping fish, which doesn't include Porcupuffer, but is still an endeavor. Also I'm redrawing the medium-sized Boo, and will reshade the Big Boo as well. And work on Wiggler some more at some point.

So until then, here you go!


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#26
These are looking really great! There's a little pillowshading going on with the large fish, and the spikes on the fish's head look a bit odd, but otherwise, these are coming along well!
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#27
(07-18-2017, 08:26 AM)Ton Wrote: These are looking really great! There's a little pillowshading going on with the large fish, and the spikes on the fish's head look a bit odd, but otherwise, these are coming along well!

The pillowshading was done because the original SMAS Boss Bass/Big Bertha sprite had a degree of pillowshading, and I decided to keep it. After all, fish are pretty shiny.
As for the Spike Bass, that's because I made the spikes on the top and sides first, then I stopped to work on other things, then I started up again on it a week or so later.
Anyways, it occurred to me that I didn't show how the fishing enemies should be put together, so I have those here, along with several WiP things (and one just-for-fun thing I've been forgetting to post for several updates, and a few other JFF things). I unfortunately lost almost all the steps for making the Porcupuffer, as my computer decided to shut itself off by itself and I hadn't saved. A similar thing occurred with a SMAS SMB1-style Sledge Bro I was making.


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#28
(07-18-2017, 08:26 AM)Ton Wrote: These are looking really great! There's a little pillowshading going on with the large fish, and the spikes on the fish's head look a bit odd, but otherwise, these are coming along well!

I was actually thinking about using that mednafen program to rip sprites from WL3, which I legally own via Virtual Console, but unfortunately EmuParadise has had to take down most of their games recently, including it, and every other site I've tried has given my computer some nasty bugs that needed removed >.>
What a pain.
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#29
Hello, it's been a while, hasn't it? There are several reasons, foremost of which has been my recent MarioWiki work. I also have a few sprites here. I actually have made more new ones than this, I just wanted to show the smoothness here. How this started was I was trying to make the climbing sprites very smooth, and actually basically succeeded, but there was a lot of disparity beween how it looked and how the normal turning Troopa head looked, so I decided to do over the whole design. Then, since some of my sprites were from Yoshi's Island, I tried my hand at animating these with several frames to look more like the New Super Mario Bros. series ones. They animate quite well, just use the ones not on the ends.


Also a giant Phanto. And artwork of an enemy from an old Japanese guide (much of my recent MarioWiki work). And Unagi's redesign, which is the first legitimately scary version of it I've seen.


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#30
Oh, I am 100% for these sprites! SMB3 is my favorite style for Mario sprites; puts SMW to shame in my opinion.
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