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Pokémon Model Ripping Project
I'm getting some missing texture errors trying to open Drowzee or Oricorio Baile.

This happens sometimes.
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(09-26-2017, 07:51 PM)Fallenleader Wrote: Looking for the X/Y Map model location.
All the locations labeled anything map related are just prop fragments.
I am wanting to rip out Santalune forest to re-purpose it from my project (since it is literally 99% Viridian forest).

The maps are in a/0/4/1 and the textures are located in a/0/1/3. Santalune Forest is in four pieces, which are files 158 through 161 in a/0/4/1, and it uses file 34 for the textures.
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Hello! I was just wondering if anyone here has a female Pokemon Sun and Moon player rig. I have tried making my own, but due to some meshes having their own skeletons for animations, I could not figure out how to do it. It will be greatly appreciated, since I need this for a job that I am going to do. Thanks!
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(10-21-2017, 09:39 PM)MemeLord23 Wrote: Hello! I was just wondering if anyone here has a female Pokemon Sun and Moon player rig. I have tried making my own, but due to some meshes having their own skeletons for animations, I could not figure out how to do it. It will be greatly appreciated, since I need this for a job that I am going to do. Thanks!

I was going to work on the rig, however, I never got around to it. The files for it are in the front page though.
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(10-21-2017, 11:17 PM)magikstar Wrote:
(10-21-2017, 09:39 PM)MemeLord23 Wrote: Hello! I was just wondering if anyone here has a female Pokemon Sun and Moon player rig. I have tried making my own, but due to some meshes having their own skeletons for animations, I could not figure out how to do it. It will be greatly appreciated, since I need this for a job that I am going to do. Thanks!

I was going to work on the rig, however, I never got around to it. The files for it are in the front page though.

What program do you use? Is it blender? if so, I can make the rig, I just have a few questions from problems that I am facing.
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(10-22-2017, 02:59 PM)MemeLord23 Wrote:
(10-21-2017, 11:17 PM)magikstar Wrote:
(10-21-2017, 09:39 PM)MemeLord23 Wrote: Hello! I was just wondering if anyone here has a female Pokemon Sun and Moon player rig. I have tried making my own, but due to some meshes having their own skeletons for animations, I could not figure out how to do it. It will be greatly appreciated, since I need this for a job that I am going to do. Thanks!

I was going to work on the rig, however, I never got around to it. The files for it are in the front page though.

What program do you use? Is it blender? if so, I can make the rig, I just have a few questions from problems that I am facing.

I use cinema 4d. but i think i can help with some questions
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(10-22-2017, 04:08 PM)magikstar Wrote:
(10-22-2017, 02:59 PM)MemeLord23 Wrote:
(10-21-2017, 11:17 PM)magikstar Wrote: I was going to work on the rig, however, I never got around to it. The files for it are in the front page though.

What program do you use? Is it blender? if so, I can make the rig, I just have a few questions from problems that I am facing.

I use cinema 4d. but i think i can help with some questions

Ok. Right now, the only question I have is connecting some models. For example, some of the hair models have their own skeletons/armatures to move some of the strands of hair. Due to this, I cannot connect them to the main skeleton. How would you be able to both move the strands of hair and let all of the hair move with the main skeleton? Thanks Smile
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(10-22-2017, 05:31 PM)MemeLord23 Wrote:
(10-22-2017, 04:08 PM)magikstar Wrote:
(10-22-2017, 02:59 PM)MemeLord23 Wrote: What program do you use? Is it blender? if so, I can make the rig, I just have a few questions from problems that I am facing.

I use cinema 4d. but i think i can help with some questions

Ok. Right now, the only question I have is connecting some models. For example, some of the hair models have their own skeletons/armatures to move some of the strands of hair. Due to this, I cannot connect them to the main skeleton. How would you be able to both move the strands of hair and let all of the hair move with the main skeleton? Thanks Smile
You would first align the root joint of the hair to the neck joint, then in the hierarchy, but that root joint in the neck joint. That should automatically align the mesh as well.
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(09-29-2017, 09:06 PM)Lady Ariel Wrote:
(09-26-2017, 07:51 PM)Fallenleader Wrote: Looking for the X/Y Map model location.
All the locations labeled anything map related are just prop fragments.
I am wanting to rip out Santalune forest to re-purpose it from my project (since it is literally 99% Viridian forest).

The maps are in a/0/4/1 and the textures are located in a/0/1/3. Santalune Forest is in four pieces, which are files 158 through 161 in a/0/4/1, and it uses file 34 for the textures.

Do you know if there is a list about these locations?? Or where can o find them??
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(10-26-2017, 02:45 PM)trainer_noe Wrote:
(09-29-2017, 09:06 PM)Lady Ariel Wrote:
(09-26-2017, 07:51 PM)Fallenleader Wrote: Looking for the X/Y Map model location.
All the locations labeled anything map related are just prop fragments.
I am wanting to rip out Santalune forest to re-purpose it from my project (since it is literally 99% Viridian forest).

The maps are in a/0/4/1 and the textures are located in a/0/1/3. Santalune Forest is in four pieces, which are files 158 through 161 in a/0/4/1, and it uses file 34 for the textures.

Do you know if there is a list about these locations?? Or where can o find them??

Yeah there is a list of the locations, but I won't post it publicly since its part of a project for Bulbapedia.
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Can I please request
kabutops
torterra
Sawsbuck: winter form

Thanking you kindly
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Hey, has anyone gotten their hands on the leaks for USUM?
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(11-08-2017, 06:16 AM)magikstar Wrote: Hey, has anyone gotten their hands on the leaks for USUM?

I have, and everything loads fine in SPICA, Here's a list of GARC Locations

a/0/8/1 = Battle Backgrounds
a/0/8/3 = Maps/MapNPCs/Misc/MapObjects
a/0/8/6 = Maps
a/0/8/7 = Z-Moves, Battle Effects, and Intros
a/0/9/4 = Pokemon
a/1/6/6 = Cutscene stuff
a/1/6/8 = Poke Palego
a/1/7/4 = Battle & Cutscene NPCs & Props
a/1/7/6 - a/1/8/6 = Battle Male Parts
a/1/8/9 - a/1/9/9 = Battle Female Parts
a/2/0/0 = Overworld NPCs

Only the first 5 are the same locations as Sun/Moon.
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(11-08-2017, 06:20 AM)Hallow Wrote:
(11-08-2017, 06:16 AM)magikstar Wrote: Hey, has anyone gotten their hands on the leaks for USUM?

I have, and everything loads fine in SPICA, Here's a list of GARC Locations

a/0/8/1 = Battle Backgrounds
a/0/8/3 = Maps/MapNPCs/Misc/MapObjects
a/0/8/6 = Maps
a/0/8/7 = Z-Moves, Battle Effects, and Intros
a/0/9/4 = Pokemon
a/1/6/6 = Cutscene stuff
a/1/6/8 = Poke Palego
a/1/7/4 = Battle & Cutscene NPCs & Props
a/1/7/6 - a/1/8/6 = Battle Male Parts
a/1/8/9 - a/1/9/9 = Battle Female Parts
a/2/0/0 = Overworld NPCs

Only the first 5 are the same locations as Sun/Moon.
My GARC tool isnt working with opening garc files in a/1/. :\
I'm trying to rip the battle models but it isnt working out..It keeps saying the file isnt GARC.
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(11-08-2017, 06:20 AM)Hallow Wrote:
(11-08-2017, 06:16 AM)magikstar Wrote: Hey, has anyone gotten their hands on the leaks for USUM?

I have, and everything loads fine in SPICA, Here's a list of GARC Locations

a/0/8/1 = Battle Backgrounds
a/0/8/3 = Maps/MapNPCs/Misc/MapObjects
a/0/8/6 = Maps
a/0/8/7 = Z-Moves, Battle Effects, and Intros
a/0/9/4 = Pokemon
a/1/6/6 = Cutscene stuff
a/1/6/8 = Poke Palego
a/1/7/4 = Battle & Cutscene NPCs & Props
a/1/7/6 - a/1/8/6 = Battle Male Parts
a/1/8/9 - a/1/9/9 = Battle Female Parts
a/2/0/0 = Overworld NPCs

Only the first 5 are the same locations as Sun/Moon.

Care to share the raws? I'd love to get my hands on the new models Heart
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