Users browsing this thread: 18 Guest(s)
Fire Emblem Warriors (Switch) - Model Collection (All base Costumes)
#46
This is sort of more for MMD models than anything else but its worked really well for my purposes in fixing these up for VRChat.

https://github.com/michaeldegroot/cats-blender-plugin

Using this seems to repair the neutral posing and applies the textures. I just wish there were less face bones because its really hard to do anything with the face. Worked well with Anna and Hinoka.
Reply
Thanked by:
#47
(03-06-2018, 02:17 AM)ToukoKino Wrote: This is sort of more for MMD models than anything else but its worked really well for my purposes in fixing these up for VRChat.

https://github.com/michaeldegroot/cats-blender-plugin

Using this seems to repair the neutral posing and applies the textures. I just wish there were less face bones because its really hard to do anything with the face. Worked well with Anna and Hinoka.

I find it kinda sad that blender requires plugins for use of popular file types, the only way one can go from 3DS Max to Blender is FBX and on the current stable versions 2.79a its not the best on imports yet the same FBX works quite conistantly on any other 3D program. Atleast this is yet another way for potential compatibility.

Sorry for the cluster of bones on the face but that is how it is in the files. I personally prefer it that way because it means I can actually edit and do my own expressions, rather than morphs, which are not always carried over from extracts. If I Had the ability to make and use morphs I'd love that for a game called Nights of Azure and Atlier Sophie, which goes the morph route.
Reply
Thanked by:
#48
No worries in regards to that. I just can't pose so I end up having to scrub 90% of those bones out just to see what i'm doing. I actually think having all those bones will be really good for people who can make poses and such.
Reply
Thanked by:
#49
If I can make 1 request, can you please do Cordelia next? She's the only 1 I really want so once she's done, I wouldn't care what order you do the others.
Reply
Thanked by:
#50
(03-05-2018, 09:13 PM)ninetalescommander Wrote:
(03-05-2018, 08:01 PM)skipperdoo Wrote:
(03-05-2018, 06:30 PM)ninetalescommander Wrote: I see, I do know how to apply the textures to the models in blender but the issue I often run into is figuring out what textures go to what mesh. Is there no way you can name the texture files so it's easier to know where they go? Or if not that, attach a readme file that shows what textures go to what mesh.

As a example; In the case of Hinoka, "_011_ArmorGauntlets" uses "Outfit-D.png" and "_013_FaceDetail" uses "Face-D.png", if we knew what png files to apply to what Meshes, it would make the process way easier.

I'm able to import meshes just fine in Blender 2.79a with diffuse materials already applied when using standard FBX import. Then I just used armature from converted SMD in Noesis.

I didn't do exactly what you said but your suggestion did give me an idea to how I could work around my Texture Problem.
All I do is convert the Dae to a file that Blender can read and then I use the FBX as a guide for what Textures go on each Mesh. I wish I'd known Blender can read the FBX files because if I did, I would have done it this way from the start.
Thanks for the advice, you've really help me with that.
Blender can read DAE files but I think you need a script for that if not try using the spacebar and write "Import COLLADA"

Usually how skipper said, just import the FBX from the mega folder and it blender render you should the textures already applied.

On a side note, if you have the xps addon installed you could import the FBX and then export it to XPS and load it again with the xps addon, this for some reasons I can't explain fixes the armature issue with the FBX.

Im kinda new in this forum (as you can see) so im not sure how to paste pictures here.
Reply
Thanked by:
#51
(03-06-2018, 07:57 PM)Yami84 Wrote:
(03-05-2018, 09:13 PM)ninetalescommander Wrote:
(03-05-2018, 08:01 PM)skipperdoo Wrote: I'm able to import meshes just fine in Blender 2.79a with diffuse materials already applied when using standard FBX import. Then I just used armature from converted SMD in Noesis.

I didn't do exactly what you said but your suggestion did give me an idea to how I could work around my Texture Problem.
All I do is convert the Dae to a file that Blender can read and then I use the FBX as a guide for what Textures go on each Mesh. I wish I'd known Blender can read the FBX files because if I did, I would have done it this way from the start.
Thanks for the advice, you've really help me with that.
Blender can read DAE files but I think you need a script for that if not try using the spacebar and write "Import COLLADA"

Usually how skipper said, just import the FBX from the mega folder and it blender render you should the textures already applied.

On a side note, if you have the xps addon installed you could import the FBX and then export it to XPS and load it again with the xps addon, this for some reasons I can't explain fixes the armature issue with the FBX.

Im kinda new in this forum (as you can see) so im not sure how to paste pictures here.

Oh yeah, I definitely know Blender can read .Dae files, it's just for 1 reason or another, the dae files included in the zip files Blender doesn't read so I have to convert them to another .dae with Noesis and then the converted .dae works in Blender.
Reply
Thanked by:
#52
Thank for Elise
Reply
Thanked by:
#53
So, I have a few questions if you don't mind:

Which are the most complex models you have found? You mentioned with Elise she was really simple, so you were able to quickly put her model out, and I was wondering which were simple, and which are the hardest.

Are you gonna do all the DLC characters too?

Are you gonna do the DLC costumes?

I really like the work you're doing here, so I got curious.
Reply
Thanked by:
#54
i'd say the hardest 1 to do will be Lyn, the bridal gowns for both Lucina and Caeda, and possibly Oboro, that's just my guess
Reply
Thanked by:
#55
Question.

Which texture is the one I need to get the white hair reflections?

When I load the FBX files for the first time in Blender they're the only mesh that doesnt get textured, I thought it was texture 019 but that one gives me this Changing from Blender Render into Cycles makes the texture look like this: I thought maybe its the specular like texture or its part of the hair texture but none give the result I see here
Also another question, Is the jaw working for anybody? The skinning is wrong when I load the fbx file but I want to believe this is due to blender's fault but I dont have 3dmax to confirm this.
Reply
Thanked by:
#56
(03-08-2018, 01:15 AM)Yami84 Wrote: Question.

Which texture is the one I need to get the white hair reflections?

When I load the FBX files for the first time in Blender they're the only mesh that doesnt get textured, I thought it was texture 019 but that one gives me this Changing from Blender Render into Cycles makes the texture look like this: I thought maybe its the specular like texture or its part of the hair texture but none give the result I see here
Also another question, Is the jaw working for anybody? The skinning is wrong when I load the fbx file but I want to believe this is due to blender's fault but I dont have 3dmax to confirm this.

Those hair meshes uses the face texture that's on the bottom right of the image, uses transparency.
Reply
Thanked by:
#57
(03-08-2018, 02:42 AM)Demonslayerx8 Wrote:
(03-08-2018, 01:15 AM)Yami84 Wrote: Question.

Which texture is the one I need to get the white hair reflections?

When I load the FBX files for the first time in Blender they're the only mesh that doesnt get textured, I thought it was texture 019 but that one gives me this Changing from Blender Render into Cycles makes the texture look like this: I thought maybe its the specular like texture or its part of the hair texture but none give the result I see here
Also another question, Is the jaw working for anybody? The skinning is wrong when I load the fbx file but I want to believe this is due to blender's fault but I dont have 3dmax to confirm this.

Those hair meshes uses the face texture that's on the bottom right of the image, uses transparency.
Oh... Should've checked that texture first.

Thanks for the help Demonslayer!
Reply
Thanked by:
#58
(03-08-2018, 04:02 AM)Yami84 Wrote:
(03-08-2018, 02:42 AM)Demonslayerx8 Wrote:
(03-08-2018, 01:15 AM)Yami84 Wrote: Question.

Which texture is the one I need to get the white hair reflections?

When I load the FBX files for the first time in Blender they're the only mesh that doesnt get textured, I thought it was texture 019 but that one gives me this Changing from Blender Render into Cycles makes the texture look like this: I thought maybe its the specular like texture or its part of the hair texture but none give the result I see here
Also another question, Is the jaw working for anybody? The skinning is wrong when I load the fbx file but I want to believe this is due to blender's fault but I dont have 3dmax to confirm this.

Those hair meshes uses the face texture that's on the bottom right of the image, uses transparency.
Oh... Should've checked that texture first.

Thanks for the help Demonslayer!

Did you solve the problem? I had that issue myself but thanks to some help was able to fix it.
Reply
Thanked by:
#59
(03-08-2018, 09:59 AM)ninetalescommander Wrote:
(03-08-2018, 04:02 AM)Yami84 Wrote:
(03-08-2018, 02:42 AM)Demonslayerx8 Wrote: Those hair meshes uses the face texture that's on the bottom right of the image, uses transparency.
Oh... Should've checked that texture first.

Thanks for the help Demonslayer!

Did you solve the problem? I had that issue myself but thanks to some help was able to fix it.
Yes I did, see here: The mesh has two materials so you have to apply the same texture twice.
Reply
Thanked by:
#60
Added visemes and expressions as well as eye tracking!~ Smile
Reply
Thanked by:


Forum Jump: