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(03-25-2017, 03:10 PM)Random Talking Bush Wrote: (03-25-2017, 05:52 AM)Trikeboy Wrote: Layer 2 is for the normal textures labelled nrm. Layer 5 is for ghost textures if the character appears as a ghost. Originally I just deleted them like you suggested but I noticed that some normal maps are different to the texture so didn't apply to the model correctly. I had to reupload 6 or 7 models after noticing my error.
Pretty much that, yeah. Make sure you check the UV mapping on those "Layer" polygon groups, and you'll see what Trikeboy means by that. Most characters use a completely different, condensed set just for that purpose. Annoying, yes, but it's a necessary inclusion. The "Layer 5" (a.k.a. "All" in the game's data) isn't as necessary since there doesn't seem to be a texture that fits 'em, it's probably for shader effects.
How would I use this in 3ds Max?
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Hello,
I have ripped many models from BotW, however, I don't know how to recreate the original shading of the game.
Any help?
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Anyone figure out how to rip from twilight princess/windwaker HD yet?
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(04-12-2017, 10:38 AM)lukis_makis Wrote: Hi hi ! I've found the guardian models ! But there is a problem :
There is only one foot, and it's not assigned with the armature... Look at the image:
Have you ever managed to import it properly ? Or maybe the feet assign with the animation, but I don't know how to extract them, and it only extracts the skeleton.
And also an other small problem, why when I export my object as .FBX in 3dsMax and when I import it in blender, the skeleton is tiny and horizontal and the model is much bigger and vertical ?
What is the file called? I have been looking, but can only find the texture.
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Can anyone help me rip models from Majoras Mask 3D? I've never done a 3DS game and I can't find any information on it. Everything I find either doesn't apply to Zelda or is a broken link
I extracted the game and all the models are in .lzs format, which I can't find any info on.
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10-19-2018, 06:08 PM
(10-19-2018, 02:49 PM)tealmann Wrote: Can anyone help me rip models from Majoras Mask 3D? I've never done a 3DS game and I can't find any information on it. Everything I find either doesn't apply to Zelda or is a broken link
I extracted the game and all the models are in .lzs format, which I can't find any info on.
I' just started trying to do the same an hour ago or so lol, anyway all I know is that if it's a LZS format you can probably open it with
http://www.mediafire.com/file/51t3244pb2...Viewer.rar
how did you end up with those LZS models anyway? I'd be nice to know
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(10-19-2018, 06:08 PM)cherenando Wrote: (10-19-2018, 02:49 PM)tealmann Wrote: Can anyone help me rip models from Majoras Mask 3D? I've never done a 3DS game and I can't find any information on it. Everything I find either doesn't apply to Zelda or is a broken link
I extracted the game and all the models are in .lzs format, which I can't find any info on.
I' just started trying to do the same an hour ago or so lol, anyway all I know is that if it's a LZS format you can probably open it with
http://www.mediafire.com/file/51t3244pb2...Viewer.rar
how did you end up with those LZS models anyway? I'd be nice to know
I got what I was looking for, but thanks.
I got the LZS by extracting the rom with HackingToolkit9DS
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Hi guys , any of you can share me all bosses from majoras mask 3d? , thanks!
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Hi, can someone help me identify the sbfres files corresponding to Kilton and his Monster Shop?
I tried searching his name, the shop, Fang and Bones, Mon, npc characters and all that failed. There are so many models in this game...
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I'm sorry if this is a stupid question but how do I download these? Is it just a reference list for all things on the site or am I missing something?
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02-14-2019, 02:39 PM
(This post was last modified: 02-14-2019, 02:41 PM by Julehyrule.)
And My Question is :
I cant find the Coliseum Ruins - searching and searching for this
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does anyone have zora/goron/deku link ripped?
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Does anyone know how to properly add the ambient occlusion map in Blender 2.8? I'm trying to use it on Trikeboy's BOTW Link model but using the Ambient Occlusion node causes the other side of the nose to be unshaded.
I'm brand new to Blender and 3d modelling stuff in general so I'm slowly learning from youtube and couldn't find anything to help me with this. My node setup is also very likely wrong. Any help is appreciated!
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please the horse from botw