I had used Ninja Ripper and Dolphin Emulator's cheats together while playing Mario Party 4, and I managed to get the giant Mushroom Genie of the Lamp's model, and I thought I'd show it to you.
However, when I ripped the meshes, it give me the Genie's Model as it were ingame, not a T-Pose, and I may have submitted it in the queue.
Gee thanks, sutinoer. I was going to get his model the old fashioned way by looking through the bin files, but I don’t see how the others that got Bowser’s model were able to do it.
(12-05-2018, 01:17 AM)BigBellies Wrote: I'm sorry it's not to your liking. I just have absolutely no way to get the model in a T-Pose from the game files I got from Dolphin Emulator. Sorry.
Well, that is okay because I know you have a problem with the HSF File.
...Just like me.
So, you have the same problem as I do with the HsF files too?
(12-05-2018, 10:12 PM)ItsMeGamerAndBFDIer7 Wrote: Well, that is okay because I know you have a problem with the HSF File.
...Just like me.
So, you have the same problem as I do with the HsF files too?
Yes.
Thank you. I thought using Ninja Ripper could help get the model I want, but the result of the ripped model in the .mesh files using 3DS Max left me uneasy.
When I did the Genie of the Lamp, one of his feet were going the opposite direction, so I rotated it.
The Genie’s model is not the only one model I ripped from using Dolphin Emulator and Ninja Ripper. I also did Bakugan Battle Brawlers on a separate post.
I have an idea. If the model should be imported into Blender. Like, write a Python script for Blender and make it so that the Genie's .bin file (should have a HSFV header) get's imported, and the model will be T-Posed. In fact, I am not sure. I think that it is too complicated.