(03-07-2019, 09:38 AM)teeobi Wrote: (03-07-2019, 03:49 AM)iyenal Wrote: I wouldn't name a game an animated jpg...
But there's a lot of visual programming solutions. For example Construct 3, or some people like Gamemaker. You can do a game in 5 mintes with these tools, ideal for prototyping. As for 3D, Unity does the job by its polyvalence.
those are great popular names but they are still too complex, and their physics have glitches that are very hard to solve and may take ages...
Need something that let me write my own physics and shading, and jump into database then, gameplay.
Like, simply using a small icon as a placeholder and move on to an entire map by replicating that icon and its variance...
Thats not how game development works though, you're simplifying it way too much.
Everything has various caveats that'll need fixing, if everything was plug and play then making games wouldn't require any skill at all.
a bunch of images or 3D files is also super vague, Rayman is a bunch of images, and Mario Odyssey is a bunch of 3dfiles, those aren't the things that make the game work, those are just what you see, they play no part in the games actual design, they're just visuals.
It sounds like you don't have much experience, so everything is open to you, but unfortunately you won't find a 1 stop solution to everything.
All of the previous posters suggestions are good starters, as is unreal, unity, even thigns like RPGMAKER, it just depends what you want at the end of it.