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What settings are you guys using for the normal maps by the way? I've never really had any luck with them; they always look too harsh to me so I always set them down really low to about 0.001 to 0.003, and then it just feels like "what's the point?". And I've absolutely NEVER been able to get it to work for human faces (they just end up looking like chiseled rocks now matter how low I go). I'm using Poser by the way, if that matters. I have options for Bump, Displacement, and Gradient Bump.
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(01-24-2015, 10:38 AM)thellamamaster Wrote: What settings are you guys using for the normal maps by the way? I've never really had any luck with them; they always look too harsh to me so I always set them down really low to about 0.001 to 0.003, and then it just feels like "what's the point?". And I've absolutely NEVER been able to get it to work for human faces (they just end up looking like chiseled rocks now matter how low I go). I'm using Poser by the way, if that matters. I have options for Bump, Displacement, and Gradient Bump.
I don't have any special settings really, all I did was process them with the PS Action and imported them in Unreal
To be honest, I haven't tried characters though
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So, a tiny update! For the past couple of days I've been trying to parse the object meta manually, but this lead to nothing but dead ends. So I tried brute forcing it, and that works beautifully
All that remains is automatic texture assignment, shouldn't be too much work!
I'll be committing this to the main branch pretty soon!
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Hi, I'm not entirely familiar with visual studio, would anyone be willing to help me figure out how to extract the models?
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11-07-2015, 03:32 AM
(This post was last modified: 11-07-2015, 03:49 AM by budiman_aji.
Edit Reason: add mode details in my question
)
Wow thanks you for sharing this
THIS IS THE BEST...
but I have some question
I use windows 7, did you think can I use C# 2008 and Microsoft .NET Framework 3.5 ?
can you tell me where to find the model file in the game folder ? I can't find it
thank you
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Hey yal. Was wondering if anyone could help me out? I downloaded it but I have no idea what im doing and theres a few models i need for a project from the game and would like to learn. Anyone have any tutorials or stuff?
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(03-25-2019, 12:04 PM)Eiob Wrote: Hey yal. Was wondering if anyone could help me out? I downloaded it but I have no idea what im doing and theres a few models i need for a project from the game and would like to learn. Anyone have any tutorials or stuff?
Download this tool
https://forum.xentax.com/viewtopic.php?f...1326af129c
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(03-26-2019, 09:56 AM)clitSTIFFY Wrote: (03-25-2019, 12:04 PM)Eiob Wrote: Hey yal. Was wondering if anyone could help me out? I downloaded it but I have no idea what im doing and theres a few models i need for a project from the game and would like to learn. Anyone have any tutorials or stuff?
Download this tool https://forum.xentax.com/viewtopic.php?f...1326af129c
I downloaded that, But im struggling on how to figure out how to use it.
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We can export animation with model?
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(01-05-2015, 05:14 PM)Stefander Wrote: Hey everyone, I built a very simple tool for converting *.d3dmesh files from Jurassic Park: The Game (from Telltale Games) to *.obj
I thought I'd post it here in case anyone needs it! It only supports vertex and face data, but if you want you can edit it however you like, but I'd like to know if it helped out!
https://github.com/Stefander/JPMeshConverter
Hello there! I've wanted this models since forever and I could never find them anywhere and this gives me a ray of hope! The thing is I'm very inexperienced in this sort of thing and I also don't own the game. I was wondering if anyone has the models and textures compressed into a .ZIP or .RAR to share with me. Thank you in advance!
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Hi People!
I have the model extractor, then installed Jurassic Park: The Game but i can't find the D3dmesh files and textures in folders. Somebody could tell me how can i find dinosaurs models and textures? the only files that i found are TTARCHs format and i don't know what they are.
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After 5 years.. I'm shocked
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Hey how would I got about compiling the software? I really want to use it because I don't have 3DS Max but I have no clue on how to use Visual Studio