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Super Dragon Ball Heroes World Mission decompress help
#1
so the files for that game are stored in .cpk which can be extracted easily. And the file extensions match up with the one from the xenoverse games.
but the files itself seem to be compressed.
im attaching the .emb (textures) and .emd (model) if anyone wants to check if its possible to decompress them.
those are the tools used for xenoverse games to convert the uncompressed .emb and .emd
https://xenoversemods.com/mods/emdfbx-an...xenoverse/
https://xenoversemods.com/mods/embpack-v2-libxenoverse/
would be nice if anyone could look into how to rip the models from that game as it would make a great resource since there are alot of character models in that game.


Attached Files
.zip   SDBHWM files.zip (Size: 128.76 KB / Downloads: 338)
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#2
I wonder if maybe they use the same compression as the Japanese games on 3DS? Just throwing that out there?

That or Zlib.
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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#3
hello, I already tried it and it can not be extracted in that way since at the moment of passing them to fbx a cross appears
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#4
yeah Ive tried as well with cripack, weirdly I can get sound, music and the stickers. But the cards and models are only giving rigid bodys without any mesh. Sad
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#5
Pretty weird. The character icons can be ripped as well, but no hope neither for models nor for textures.
And this time Notepad++ isn’t helpful at all, unlike with the 3DS titles
We should need more models, so I'm trying my best to help with new rips.
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#6
For anyone who wants to take a crack at the general character files, here's Bardock's from the PC version. I've included his entire character folder here.

https://www.dropbox.com/s/a4di598gp02imy...k.zip?dl=0
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#7
So some good news! The maps are rippable with mesh which means maybe the emd and emb for models are either somewhere else or libxeno just needs edited?? I managed to get prison planets hilly area ripped
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#8
(04-08-2019, 01:05 AM)Shiju Wrote:  maybe the emd and emb for models are either somewhere else or libxeno just needs edited?? 

I think we just need a Libxenoverse update, as all important files are in the first cpk. I’ve extracted all of them and there seems to be no other folder containing character files.
We should need more models, so I'm trying my best to help with new rips.
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#9
(04-08-2019, 09:47 AM)Yarnman Wrote:
(04-08-2019, 01:05 AM)Shiju Wrote:  maybe the emd and emb for models are either somewhere else or libxeno just needs edited?? 

I think we just need a Libxenoverse update, as all important files are in the first cpk. I’ve extracted all of them and there seems to be no other folder containing character files.

resident Dragon Ball guy checking in! Smile
this thread seems a little out of date, we've been playing around a fair bit with the files on my site's discord server

So the files from the Switch version of the game are already compatible with Xenoviewer2, which OP Mastaklo found shortly after this thread was started. They are surpringly more detailed than the models from the previous heroes games. The EMDs on the PC version look completely different to an EMD from other Dimps games in hex editor, so there is definately some kind of compression on the character models.

An update to libxenoverse any time soon is unlikely, unless someone shows up to contribute code. I'm currently the only person still attached to the project, and I'm not much of a programmer. My friend Olganix knows the EMD format better than anyone, he's the one that contributed the code to translate Xenoverse animations to FBX (this works with Heroes animations on Switch as well apparently). The problem is that he dissapears for months at a time between major updates, but I've sent him a message about this for when he returns.

EDIT: I missed this, CPK Browser was apparently updated to decrypt SDBH files - thread solved
https://xenoversemods.com/mods/cpk-browser
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#10
(04-10-2019, 12:47 PM)Komodo Wrote:
(04-08-2019, 09:47 AM)Yarnman Wrote:
(04-08-2019, 01:05 AM)Shiju Wrote:  maybe the emd and emb for models are either somewhere else or libxeno just needs edited?? 

I think we just need a Libxenoverse update, as all important files are in the first cpk. I’ve extracted all of them and there seems to be no other folder containing character files.

resident Dragon Ball guy checking in! Smile
this thread seems a little out of date, we've been playing around a fair bit with the files on my site's discord server

So the files from the Switch version of the game are already compatible with Xenoviewer2, which OP Mastaklo found shortly after this thread was started. They are surpringly more detailed than the models from the previous heroes games. The EMDs on the PC version look completely different to an EMD from other Dimps games in hex editor, so there is definately some kind of compression on the character models.

An update to libxenoverse any time soon is unlikely, unless someone shows up to contribute code. I'm currently the only person still attached to the project, and I'm not much of a programmer. My friend Olganix knows the EMD format better than anyone, he's the one that contributed the code to translate Xenoverse animations to FBX (this works with Heroes animations on Switch as well apparently). The problem is that he dissapears for months at a time between major updates, but I've sent him a message about this for when he returns.

EDIT: I missed this, CPK Browser was apparently updated to decrypt SDBH files - thread solved
https://xenoversemods.com/mods/cpk-browser

Oh sweet. I see a new King Cold model in my future Wink Thanks for this m8!
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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#11
Well that works to decompress them, yes, but the current version of EmdFbx.exe generates a bunch of errors and the UV's are completely broken as well on the resulting FBX's.
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#12
yeah I get the mesh but not the rig, though is definetly progress!

though something good! I found a way to make the uvs work! The rig still doesnt work with it sadly. but heres the link to the emd to fbx that'll give you it rigless and uv maps working!
https://xenoversemods.com/mods/emdfbx-an...xenoverse/
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#13
(04-10-2019, 09:21 PM)Shiju Wrote: yeah I get the mesh but not the rig, though is definetly progress!

though something good! I found a way to make the uvs work! The rig still doesnt work with it sadly. but heres the link to the emd to fbx that'll give you it rigless and uv maps working!
https://xenoversemods.com/mods/emdfbx-an...xenoverse/

There's three in that pack, which one is it, haha.
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#14
(04-10-2019, 10:27 PM)Carpaccio Wrote:
(04-10-2019, 09:21 PM)Shiju Wrote: yeah I get the mesh but not the rig, though is definetly progress!

though something good! I found a way to make the uvs work! The rig still doesnt work with it sadly. but heres the link to the emd to fbx that'll give you it rigless and uv maps working!
https://xenoversemods.com/mods/emdfbx-an...xenoverse/

There's three in that pack, which one is it, haha.

the latest one, so 2_1_1 Big Grin
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#15
We got one problem solved, but it seems the textures present the same problem as the UMX ones, that is, some textures use bump maps.
We should need more models, so I'm trying my best to help with new rips.
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