01-12-2020, 04:16 AM
I discovered some informations using an hex editor on both games data files (you may know those as .cpu.sp* and .gpu.sp* [ *=c for all star; *=2 for TSR]
both games have a nearly identical structure, so if we can rip one game, the other becomes rippable easily.
the .cpu file appears to be an archive file, with the .gpu being the container (a bms script could possibly unpack those then)
the most interesting parts now:
-models are actually in .mb (maya binary) format [includes then meshes, skeletons and animations and can be directly opened in Maya 3d]
-textures are DDS files
the only problem we have left is...how to unpack the data files properly?
sample files from both games: https://drive.google.com/open?id=1bxt5gK...HtYBy6ENaD
bms script (by ALuigi) for SASRT: https://aluigi.altervista.org/bms/sonic_...lstars.bms
both games have a nearly identical structure, so if we can rip one game, the other becomes rippable easily.
the .cpu file appears to be an archive file, with the .gpu being the container (a bms script could possibly unpack those then)
the most interesting parts now:
-models are actually in .mb (maya binary) format [includes then meshes, skeletons and animations and can be directly opened in Maya 3d]
-textures are DDS files
the only problem we have left is...how to unpack the data files properly?
sample files from both games: https://drive.google.com/open?id=1bxt5gK...HtYBy6ENaD
bms script (by ALuigi) for SASRT: https://aluigi.altervista.org/bms/sonic_...lstars.bms