I'm trying to rip sprites from a DS game called Detective Conan & Kindaichi Case Files. My first attempt was to try disabling layers to see if I could simply screenshot the sprites I needed. This didn't work, as the sprites and the textboxes are on the same layer, and cover each other. My next attempt was to use the OAM viewer, but again, the sprites and text boxes are on the same layer and there's no way I can figure out to separate them.
So I decided to try GLIntercept, but apart from the intro movie, nothing in the actual game, except for a few menu buttons here and there actually get captured by it for some reason, even though I have DeSmuME's 3D setting set to OpenGL. I don't know what I could be doing wrong.
The only other thing I tried was using Tinke to filter through the actual game files, but while that method (after a lot of work) allowed me to extract the backgrounds (which were already easy enough to rip via disabling layers in DeSmuME), I wasn't able to make heads or tails of the actual sprite files.
Does anybody have any advice for me? I feel like I've tried everything at this point. I've had to resort to pausing on very specific frames where the textbox is not visible, which only allows me to capture a select few sprites, and is very time consuming. If I can get GLintercept to capture those sprites, it would solve everything. Any help would be greatly appreciated.
So I decided to try GLIntercept, but apart from the intro movie, nothing in the actual game, except for a few menu buttons here and there actually get captured by it for some reason, even though I have DeSmuME's 3D setting set to OpenGL. I don't know what I could be doing wrong.
The only other thing I tried was using Tinke to filter through the actual game files, but while that method (after a lot of work) allowed me to extract the backgrounds (which were already easy enough to rip via disabling layers in DeSmuME), I wasn't able to make heads or tails of the actual sprite files.
Does anybody have any advice for me? I feel like I've tried everything at this point. I've had to resort to pausing on very specific frames where the textbox is not visible, which only allows me to capture a select few sprites, and is very time consuming. If I can get GLintercept to capture those sprites, it would solve everything. Any help would be greatly appreciated.