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How to Find Models in .bin File ~ Spider-Man Shattered Dimensions DS
#1
Hello,

I've been trying to rip models from spider-man shattered dimensions ds recently. I opened the .nds file in tinke and found a few .bin files, one of them being Glob.bin which was 34.4 mb. I believe the model files might be in this .bin due to it take more than 90% of the space of the actual rom which is around 38 mb. I was told the models could be extracted from the .bin file through hex editing. The problem is I have no clue on how I can unpack the .bin by hex editing as I have never done any hex editing before. Is there another way to rip the models from the .bin file? If not, how can I unpack the .bin so I can get the models and animations from the game?
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#2
Can't help you without a sample.
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#3
(03-06-2021, 06:34 PM)squidiskool Wrote: Can't help you without a sample.

Should I send the .bin file?
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#4
(03-06-2021, 06:41 PM)SonShadSilver21 Wrote:
(03-06-2021, 06:34 PM)squidiskool Wrote: Can't help you without a sample.

Should I send the .bin file?

Yeah.
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#5
(03-06-2021, 06:41 PM)squidiskool Wrote:
(03-06-2021, 06:41 PM)SonShadSilver21 Wrote:
(03-06-2021, 06:34 PM)squidiskool Wrote: Can't help you without a sample.

Should I send the .bin file?

Yeah.

It's alerting me that I am not allowed to upload a .bin file.
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#6
Send it in a zip file. If it's too big to upload, try sending it through something like Google Docs or Google Drive.
If you can't handle the heat.
You can't handle the Neutron Style.
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#7
(03-06-2021, 07:17 PM)DogToon64 Wrote: Send it in a zip file. If it's too big to upload, try sending it through something like Google Docs or Google Drive.

Here it is: https://drive.google.com/file/d/1onZ0UQ1...sp=sharing

(03-06-2021, 06:41 PM)squidiskool Wrote:
(03-06-2021, 06:41 PM)SonShadSilver21 Wrote:
(03-06-2021, 06:34 PM)squidiskool Wrote: Can't help you without a sample.

Should I send the .bin file?

Yeah.

Sorry for late reply; here is the file on GDrive: https://drive.google.com/file/d/1onZ0UQ1...sp=sharing

(03-06-2021, 07:17 PM)DogToon64 Wrote: Send it in a zip file. If it's too big to upload, try sending it through something like Google Docs or Google Drive.

Here it is: https://drive.google.com/file/d/1onZ0UQ1...sp=sharing
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#8
Download apicula, unzip it, and put apicula.exe and Glob.bin in the same folder. Open a command prompt in that folder and run apicula.exe extract Glob.bin --output Glob-files. This scans Glob.bin for model/texture/animation files and puts any it finds in a new folder called Glob-files. I get 300 models or so.
3D Screenshot Tools (NDS / N64 / PS1 / PS2)
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#9
(03-07-2021, 03:06 PM)scurest Wrote: Download apicula, unzip it, and put apicula.exe and Glob.bin in the same folder. Open a command prompt in that folder and run apicula.exe extract Glob.bin --output Glob-files. This scans Glob.bin for model/texture/animation files and puts any it finds in a new folder called Glob-files. I get 300 models or so.

Alright, thank you! I'll try this once I get back on my computer and I'll let you know if it works.
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#10
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(03-07-2021, 03:16 PM)SonShadSilver21 Wrote:
(03-07-2021, 03:06 PM)scurest Wrote: Download apicula, unzip it, and put apicula.exe and Glob.bin in the same folder. Open a command prompt in that folder and run apicula.exe extract Glob.bin --output Glob-files. This scans Glob.bin for model/texture/animation files and puts any it finds in a new folder called Glob-files. I get 300 models or so.

Alright, thank you! I'll try this once I get back on my computer and I'll let you know if it works.
I tried it and... Surprise 






it works.   Big Grin


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#11
(03-07-2021, 03:06 PM)scurest Wrote: Download apicula, unzip it, and put apicula.exe and Glob.bin in the same folder. Open a command prompt in that folder and run apicula.exe extract Glob.bin --output Glob-files. This scans Glob.bin for model/texture/animation files and puts any it finds in a new folder called Glob-files. I get 300 models or so.

Yup, that worked. Thank you so much!
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#12
(03-07-2021, 03:06 PM)scurest Wrote: Download apicula, unzip it, and put apicula.exe and Glob.bin in the same folder. Open a command prompt in that folder and run apicula.exe extract Glob.bin --output Glob-files. This scans Glob.bin for model/texture/animation files and puts any it finds in a new folder called Glob-files. I get 300 models or so.

Hi, I've been trying to do this in a similar game that also had that Glob.bin file and it just doesn't seem to want to work for me. This is the message I get every time I execute it (below). I'm not sure if it really has to do with the current version of Windows I have on my laptop or not, but if so, I had updated my laptop yesterday and am on version 21H1. I extracted Glob.bin via Tinke. Should probably also mention that I'm not an expert in CLI and have very little experience in it. I've also heard from the github page for apicula that I might need one of those Visual Studio Redistributable packages and I installed the latest version but upon seeing all these options on what to install I just wasn't sure if that actually was needed (and have since uninstalled it). Does anyone have any idea what might be wrong and how to approach it?


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