09-09-2021, 03:41 PM
I'm completely new to ripping as I've generally been more focused on creating my own assets, however as of late I've been wanting to port the Sendai location from Persona 5 Strikers into VRchat to be used with my WIP RV map. Despite my best efforts however, I've been totally unable to figure out how to properly rip a map from the game.
First, I tried grabbing Ninja Ripper 2 and using that directly on the map while the game was running.
This is the culmination of those attempts. There's something there, but there's no way I could piece it back together by hand.
So my next lead was to use some established ripping tools intended for character models (Noesis w/ a special plugin). This led to some results! I could get the meshes themselves ripped from Sendai. The only problem is... All the meshes are stored separate from eachother with no way to differentiate the models that make up Sendai. Trying to build the map from that would be like looking for 500 needles in an infinite haystack, then piecing them together. Not really an option.
So, with the only options my noobie brain can think of exhausted, I come to you smart ripper people. How can I get this map ripped?
First, I tried grabbing Ninja Ripper 2 and using that directly on the map while the game was running.
This is the culmination of those attempts. There's something there, but there's no way I could piece it back together by hand.
So my next lead was to use some established ripping tools intended for character models (Noesis w/ a special plugin). This led to some results! I could get the meshes themselves ripped from Sendai. The only problem is... All the meshes are stored separate from eachother with no way to differentiate the models that make up Sendai. Trying to build the map from that would be like looking for 500 needles in an infinite haystack, then piecing them together. Not really an option.
So, with the only options my noobie brain can think of exhausted, I come to you smart ripper people. How can I get this map ripped?