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Nick Super Brawl 3 Sprite Ripping Help
#1
Hey. I've been trying to rip the sprites for the Web Nickelodeon game Super Brawl 3: Good vs. Evil.
I've been able to succesfully rip most of the assets (.flbundle files) using uTinyRipper. 
Thing is, when I extract the graphics, they're all scrambled.
[Image: atlas0.png]
Maybe I can use a better tool for these .flbundle files? Maybe I'm doing something wrong? Maybe that's just how the game works? I'm not entirely sure.
Any help on this would be appreciated.
[Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1][Image: dededeherbert2.jpg][Image: KC.png?rlkey=wev6gh1kef9rk8zky1idi0ozf&raw=1]
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#2
I have actually been trying to do the same thing for a while, you just gave me my first lead lol... hopefully we can figure this out

EDIT: having taken a look, my working theory is that the game reassembles the scrambled parts? it seems like the game was built using unity, though i havent had much luck with unity decompilers...
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#3
Uncovered this animation information for Korra... have no idea how to use it though.

   
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#4
Found this thread trying to do my own personal basic file ripping project.

Apparently this game ran both adobe flash and unity web player at the same time. Why?

I'm assuming that file needs to look at another file to know what to do, maybe it sets up smaller parts using texture atlas data.
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#5
(10-08-2021, 01:58 AM)Shilz Wrote: Found this thread trying to do my own personal basic file ripping project.

Apparently this game ran both adobe flash and unity web player at the same time. Why?

I'm assuming that file needs to look at another file to know what to do, maybe it sets up smaller parts using texture atlas data.

that seems to be the case. i assume they used both as a way of making the sprites harder to get. this seems to be the hardest game in the series to crack!

it references a general animation script but i don't know what it means nor how to use it to reassemble the atlas. could these assets be used in unity to put them back together?
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#6
I'd have to wonder why they'd bother making it harder to rip from. I just think it was a very odd choice, or maybe they thought that Unity performed more consistently than standard Flash.
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