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Anyone Ever Rip Sprites from Thousand Arms?
#16
I appreciate the help. Honestly if I could get the resolution to a pixel perfect setting I'd just use a screenshot capture program and just clean the background. See, if you got to the smithy from my save you will run into Schmit. you'll go to sleep and wake up and follow Schmit outside to see him talking to shaft. for some reason it crashes then. I'm trying Retroarch but not sure how to use it. I only used it with the PSX Mini. So I got some research to do before I can do any ripping.
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#17
Retroarch only needs a few things to work:

- throw the PSX BIOS scph5001.bin into the "System" folder
- Start retroarch.exe
- In the main menu, load the core Sony Beetle PSX (this is what emulates Thousand Arms, since Retroarch supports a lof of consoles and isn't a pure PSX emulator like epsxe)
- Now you can load your content, which is the PSX ROM Thousand Arms.

- While switching through Retroarch menus, you can can always go back by clicking on the top left of the screen.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#18
Does it have to be 5001? Because I can't seem to find that exact one. Oh also my Thousand Arms ROM is actually ripped from my physical game disks. So, any bugs is probably in the emulator.
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#19
Just type scph5001.bin into google and one of the first entrys has the download. I just tried and got mine from psxdev.
You can try any other BIOS and see if Retroarch is still complaining, but when I tried to run it without the BIOS, it specifically demanded this version.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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#20
Following up on this thread because I'm trying to rip this now (spoilers: it sucks to rip).

The character palettes (usually) appear directly under the objects in PSX VRAM Viewer. See, this thug:
[Image: 9eHLBFq.png]

However, sometimes they'll be stored in other areas, such as Meis's palette being in the chunk of data below the world map screenshot loaded into VRAM.
[Image: JfmRdOw.png]

Also worth noting, objects are loaded into VRAM a frame or two ahead of what's on-screen.
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#21
(12-28-2024, 12:10 AM)Kramlack Wrote: Following up on this thread because I'm trying to rip this now (spoilers: it sucks to rip).

The character palettes (usually) appear directly under the objects in PSX VRAM Viewer. See, this thug:
[Image: 9eHLBFq.png]

However, sometimes they'll be stored in other areas, such as Meis's palette being in the chunk of data below the world map screenshot loaded into VRAM.
[Image: JfmRdOw.png]

Also worth noting, objects are loaded into VRAM a frame or two ahead of what's on-screen.

I sadly had to give up as i have adhd and it was becoming impossable to concentrate or even understand this stuff. Idk why they ripped Valkyrie Profile. But this game is impossable. I cant ecen get passed the part when you arrive at the burning blaclsmiths house. Once you go in. The game crashes. Thats using EPSexe emulator.
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