Why is one of his arms bigger than the other one?
You're using dithering and it looks ok but don't use it so much.
Try shading using a light source for the complete body cause the shading on the shoes doesn't matches the shading on the body.
The animation is good but fix what I told you.
I see you an artist.
Right?
Did you draw your avatar?
Dither is an intentionally applied form of noise, used to randomize quantization error, thereby preventing large-scale patterns such as contouring that are more objectionable than uncorrelated noise. Dither is routinely used in processing of both digital audio and digital video data, and is often one of the last stages of audio production to compact disc.
Sorry I thought that what you did was dithering but no it's that the shadow in the bottom is a bit odd.
Fix the shadow of the shoes and I think that's about it.
(03-14-2009, 07:07 AM)JosephSeraph Wrote: have an example on dithering.
By the way, the shading looks a li´l bit messy on the bottom of his.... chest... or whatever....
That's not dithering, that's anti-aliasing.
This is dithering:
It may not be a very good example of it, but you should get the point.
Ok, I tried adding more colors to smooth out the transition from light to dark. I also fixed the bottom shading, because most of you said it looked weird.
Oh, and for future reference, I am probably not going to make any other Kirby characters like this. I may make more poses for Kirby, but that's just about it.
good color choice
and the body's shading is fucked up. im going to assume you used an ms paint circle tool to make those sections. unfortunately those look awful. i suggest you re draw the abdomen with the pencil tool or at least smooth out those edges
good shading on the hands and such though