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(03-15-2009, 05:47 PM)Boo Wrote: (03-15-2009, 05:43 PM)Mageker Wrote: @Boo: you probably won't be able to use these sprites with a program like paint that doesn't support transparent backgrounds. About sheeting them... I don't know.
@Chack'n: Oh, I didn't know... Time ago it was added along Ereb monsters...
Well how do you sheet them. -.- Lol.
I use ArtGem, I don't use Paint Shop Pro... So I don't know how to sheet with that program :/
(03-15-2009, 05:47 PM)Boo Wrote: Well how do you sheet them. -.- Lol. 1. Create a new document, with the background colour set to "Transparent".
2. Copy the sprites from the PNG files you extracted and paste it in the new document.
3. If you're doing it right, it should look like this. Notice the background grid in the parts that are semi-transparent (in this case, the scroll).
4. Save the image as a PNG, but make sure the PNG options are like this:
Otherwise, it won't save the alpha channel at all.
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03-15-2009, 06:27 PM
(This post was last modified: 03-15-2009, 06:54 PM by Boo.)
How do I get to the png options?
Edit: Or what version should I have?
(03-15-2009, 06:27 PM)Boo Wrote: How do I get to the png options?
Edit: Or what version should I have? Well, any version's probably better than mine -- I've still got PSP version 7. =P
Anyway, when you go to save an image, there should be a button at the bottom-right of the window which says "Options". Set it to save as a PNG first, then click on that button. Then, click on "Run Optimizer..." in the window that pops up.
Afterwards, just change the settings to the ones in the image I posted, click on OK and save the file. You should only need to go through the optimizer once -- the rest of the PNGs should automatically save with those settings, too.
And, as I've said before, I'm fixing up the older sheets for you. Just work on getting the other monsters ripped.
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03-15-2009, 07:43 PM
(This post was last modified: 03-15-2009, 08:23 PM by Boo.)
Lol, I was using Psp 5, I will download 7. xD
Yeah now when I'm using Psp 7 when I paste it as a Transparent.. it's not. It just has the black background. On Psp 5 it was Transparent.
http://img7.imageshack.us/img7/2078/explantion.png
(03-15-2009, 07:43 PM)Boo Wrote: Lol, I was using Psp 5, I will download 7. xD
Yeah now when I'm using Psp 7 when I paste it as a Transparent.. it's not. It just has the black background. On Psp 5 it was Transparent.
http://img7.imageshack.us/img7/2078/explantion.png I know there's a way to fix that for Paint Shop Pro 7. Give me a few minutes to remember how...
(EDIT: For now, click on "Masks -> Load From Alpha Channel..." for each sprite. Until I can find a way to set it up like my PSP7 (where it loads the alpha channels immediately), that should give you the transparencies.)
(EDIT 2: Try saving one of those sprites using the optimizer (so you can change the setting). Then, shut down PSP7 and start it up again. I don't know if that'll work, but it's worth a shot.
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Ok yeah it worked. So once I have saved it, where do I put it. In a paint program? Or what, because when I saw Magekers, when you paste it into a paint document the background turns black?
(03-16-2009, 12:37 AM)Boo Wrote: Ok yeah it worked. So once I have saved it, where do I put it. In a paint program? Or what, because when I saw Magekers, when you paste it into a paint document the background turns black? Once you're done with it, save it as a PNG in Paint Shop Pro, not Paint. The black background shows up in Paint because it doesn't support alpha channels, and you'd have to save it to your computer if you'd want to use it.
Oh, and another little tidbit: If you're putting together sprite sheets with alpha channels, don't use "Merge All (Flatten)" when you're done -- use "Merge Visible", or else you're going to lose the transparencies.
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Oh, duh. I never thought about making the SHEETS with transparencies. That would solve it. Too bad we didn't think of that earlier. Hopefully we can all do that from now on though. I might give this a try later.
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I like how so many Maple Story monsters look obnoxiously cute until they're trying to murder you.
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Woah, that's a lot of them o.o
Thanks!
There's still the following sheets that need to be fixed:
Mageker's:
Black Sheep
Blue Elf
Christmas Flyeye (Like the Flyeye, the death animation doesn't work right unless it has the alpha channels.)
Christmas Jr. Wraith
Coke Mushroom
Coketump
Coketump Lite
Cow
Duck
Eggy Popp
Elder Wraith
Glutton Ghoul (Same reason as the Flyeye)
Gourd
Green Elf
Homun (Same reason as the Flyeye)
Mithril Mutae
Nightghost
NooNoo (Maybe. I don't know if the effects have transparencies or not.)
Plowing Ox
Rooster
Triple Rumo (Same reason as the Flyeye)
Typhon
Boo's:
Baby Balrog
Big Puff Daddy
Coke Snail
'Dile
Dodo
Faust
Geno
King Clang
Kino
Master Chronos
Moss Snail
Papulatus
Pink Bean (Been, whatever)
Platoon Chronos
Psycho Jack Box
Python
Red Lizard
Reinforced Mithril Mutae
Roid
Sakura Cellion
Lemon's:
Brown Dog (Just the inventory icons need to be fixed.)
Fanzy
Grendel
Marr
Reindeer (Which is actually Rudi.)
Dazz's:
Consumable Items
Death Animation
Interactive Objects
Name Tags
Projectile Items
Single Pose NPCs
Other:
Brown Cat (Just the inventory icons need to be fixed.)
I'll fix those ones up, then we should be good to go.
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