Super Mario Galaxy- 3D Boo Mario - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: Submissions (Archive) (https://www.vg-resource.com/forum-7.html) +-------- Forum: Nintendo (https://www.vg-resource.com/forum-8.html) +-------- Thread: Super Mario Galaxy- 3D Boo Mario (/thread-1234.html) Pages:
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Super Mario Galaxy- 3D Boo Mario - Girrrtacos - 07-04-2008 3D rips of Boo Mario from Super Mario Galaxy. This was ripped with BMDView2 made by Thakis- something that has a manual camera that loads animations. RE: Super Mario Galaxy- 3D Boo Mario - Corporal Tom - 07-04-2008 I always liked Boo Marios Mustache... RE: Super Mario Galaxy- 3D Boo Mario - Fireshock - 07-04-2008 It seems too dark. Also, I don't they can be accepted unless you rip the textures. RE: Super Mario Galaxy- 3D Boo Mario - Girrrtacos - 07-05-2008 Fireshock Wrote:It seems too dark.That's because Nintendo only used Boo Mario in dark places, so they shaded him respectively. Erm- also, the shading of his glow isn't in the model. Fireshock Wrote:Also, I don't they can be accepted unless you rip the textures. What about Broozer from New Super Mario Bros? That was a 3D model. So your saying, If I edited this sprite sheet to look like it was hand-drawn, it would get accepted? What's the point? RE: Super Mario Galaxy- 3D Boo Mario - Lotos - 07-05-2008 I agree with Gir on this one. Even though I have no say in whether it gets accepted or not, I think it looks good enough to be used in a sidescroller or a comic. RE: Super Mario Galaxy- 3D Boo Mario - Fireshock - 07-05-2008 Girrrtacos Wrote:Fireshock Wrote:It seems too dark.That's because Nintendo only used Boo Mario in dark places, so they shaded him respectively. That was only because NSMB has a fixed camera, making it impossible to get the models from any other angle. SMG has thousands of angles and combinations. RE: Super Mario Galaxy- 3D Boo Mario - Girrrtacos - 07-05-2008 Fireshock Wrote:That was only because NSMB has a fixed camera, making it impossible to get the models from any other angle. SMG has thousands of angles and combinations. I'm not submitting this as a complete rip of Boo Mario. Broozer was defiantly not a complete rip either. So what your saying is that this should be accepted- and this not? RE: Super Mario Galaxy- 3D Boo Mario - Koopaul - 07-05-2008 Well you have to define what a "sprite" is. Then you'll have your answer. EDIT: Well I looked it up, appearantly a sprite is anything that can be used to create a series of animations in a larger picture. RE: Super Mario Galaxy- 3D Boo Mario - Girrrtacos - 07-05-2008 koopaul Wrote:Well you have to define what a "sprite" is. Then you'll have your answer.And this sheet is a series of cycled animations. RE: Super Mario Galaxy- 3D Boo Mario - Random Talking Bush - 07-05-2008 This is honestly the best Boo Mario sheet I've seen, but... Hmmm... You know what? I'm going to have to think about this overnight... The Broozer IS, in fact, a 3D model (and not pre-rendered, as you've pointed out), and a "spritesheet" of that is on tSR. However... That Broozer sheet defies Rule #7 (even though NSMB has a fixed camera), and really shouldn't be on tSR in my opinion. *sits down and thinks for a few minutes, then falls asleep* RE: Super Mario Galaxy- 3D Boo Mario - GrooveMan.exe - 07-05-2008 Screenshots of 3D models don't count as sprites, because the 3D models are made up of sprites themselves - the textures. To that end, texture rips of any models is perfectly fine, and indeed useful. RE: Super Mario Galaxy- 3D Boo Mario - Girrrtacos - 07-05-2008 GrooveMan.exe Wrote:Screenshots of 3D models don't count as sprites, because the 3D models are made up of sprites themselves - the textures.So you'd rather have this- http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=13669 than that sheet? What's the difference from Donkey Kong Country? Rare rendered those, I rendered these. And would it be a huge difference if Broozer WAS pre-rendered? What if I said I did this custom all by hand? Seems like Rule 7 is just being picky. RE: Super Mario Galaxy- 3D Boo Mario - GaryCXJk - 07-05-2008 Almost the entire StarFox 1 section, or at least half of it defies rule 7. The ships and sitch are not pre-rendered, they are actually polygonal. You can actually change the "models" themselves using Gameshark. However, Fireshock's first argument still stands. It's too dark. And koopaul, by the strictest definition, a sprite is nothing more than a set of "bitmaps". A bitmap is actually nothing more than a set of pixels forming an image. RE: Super Mario Galaxy- 3D Boo Mario - Dazz - 07-05-2008 Sprites are bitmap. 3D is vector. RE: Super Mario Galaxy- 3D Boo Mario - Badassbill - 07-05-2008 Dazz Wrote:Sprites are bitmap. But you can have vector and raster sprites with alpha channels etc. Just like the ones in Toki Tori and Puzzle Quest to name a few. I personally think we should just not allow captured 3D models full stop. Pre-rendered graphics are different, as they've almost always been edited and touched up to be usable as sprites. There's almost 130,000 possible set angles to capture a 3D model, and that's if you're not using radians. We just need to draw the line at that, unless people want to submit the actual model files them selves. |