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Super Mario Galaxy- 3D Boo Mario - Printable Version

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Pages: 1 2


Super Mario Galaxy- 3D Boo Mario - Girrrtacos - 07-04-2008

[Image: SuperMarioGalaxy-BooMario.png]
[Image: SuperMarioGalaxy-BooMario_iconPNG.png]

3D rips of Boo Mario from Super Mario Galaxy.
This was ripped with BMDView2 made by Thakis- something that has a manual camera that loads animations.


RE: Super Mario Galaxy- 3D Boo Mario - Corporal Tom - 07-04-2008

I always liked Boo Marios Mustache...


RE: Super Mario Galaxy- 3D Boo Mario - Fireshock - 07-04-2008

It seems too dark.

Also, I don't they can be accepted unless you rip the textures.


RE: Super Mario Galaxy- 3D Boo Mario - Girrrtacos - 07-05-2008

Fireshock Wrote:It seems too dark.
That's because Nintendo only used Boo Mario in dark places, so they shaded him respectively.
Erm- also, the shading of his glow isn't in the model.

Fireshock Wrote:Also, I don't they can be accepted unless you rip the textures.

What about Broozer from New Super Mario Bros?
[Image: nsmb_broozer_icon.png]
That was a 3D model.
[Image: Crashernsbmd.png]

So your saying, If I edited this sprite sheet to look like it was hand-drawn, it would get accepted? What's the point?


RE: Super Mario Galaxy- 3D Boo Mario - Lotos - 07-05-2008

I agree with Gir on this one. Even though I have no say in whether it gets accepted or not, I think it looks good enough to be used in a sidescroller or a comic.


RE: Super Mario Galaxy- 3D Boo Mario - Fireshock - 07-05-2008

Girrrtacos Wrote:
Fireshock Wrote:It seems too dark.
That's because Nintendo only used Boo Mario in dark places, so they shaded him respectively.
Erm- also, the shading of his glow isn't in the model.

Fireshock Wrote:Also, I don't they can be accepted unless you rip the textures.

What about Broozer from New Super Mario Bros?
[Image: nsmb_broozer_icon.png]
That was a 3D model.
[Image: Crashernsbmd.png]

So your saying, If I edited this sprite sheet to look like it was hand-drawn, it would get accepted? What's the point?

That was only because NSMB has a fixed camera, making it impossible to get the models from any other angle. SMG has thousands of angles and combinations.


RE: Super Mario Galaxy- 3D Boo Mario - Girrrtacos - 07-05-2008

Fireshock Wrote:That was only because NSMB has a fixed camera, making it impossible to get the models from any other angle. SMG has thousands of angles and combinations.

I'm not submitting this as a complete rip of Boo Mario. Broozer was defiantly not a complete rip either.

So what your saying is that this should be accepted- [Image: exmple2.png]
and this not? [Image: exmple1.png]


RE: Super Mario Galaxy- 3D Boo Mario - Koopaul - 07-05-2008

Well you have to define what a "sprite" is. Then you'll have your answer.

EDIT: Well I looked it up, appearantly a sprite is anything that can be used to create a series of animations in a larger picture.


RE: Super Mario Galaxy- 3D Boo Mario - Girrrtacos - 07-05-2008

koopaul Wrote:Well you have to define what a "sprite" is. Then you'll have your answer.

EDIT: Well I looked it up, appearantly a sprite is anything that can be used to create a series of animations in a larger picture.
And this sheet is a series of cycled animations.


RE: Super Mario Galaxy- 3D Boo Mario - Random Talking Bush - 07-05-2008

This is honestly the best Boo Mario sheet I've seen, but...

Hmmm... You know what? I'm going to have to think about this overnight... The Broozer IS, in fact, a 3D model (and not pre-rendered, as you've pointed out), and a "spritesheet" of that is on tSR. However... That Broozer sheet defies Rule #7 (even though NSMB has a fixed camera), and really shouldn't be on tSR in my opinion.

*sits down and thinks for a few minutes, then falls asleep*


RE: Super Mario Galaxy- 3D Boo Mario - GrooveMan.exe - 07-05-2008

Screenshots of 3D models don't count as sprites, because the 3D models are made up of sprites themselves - the textures.

To that end, texture rips of any models is perfectly fine, and indeed useful.


RE: Super Mario Galaxy- 3D Boo Mario - Girrrtacos - 07-05-2008

GrooveMan.exe Wrote:Screenshots of 3D models don't count as sprites, because the 3D models are made up of sprites themselves - the textures.

To that end, texture rips of any models is perfectly fine, and indeed useful.
So you'd rather have this- http://www.mfgg.net/index.php?act=resdb&param=02&c=1&id=13669 than that sheet?
What's the difference from Donkey Kong Country? Rare rendered those, I rendered these.
And would it be a huge difference if Broozer WAS pre-rendered?
What if I said I did this custom all by hand?
Seems like Rule 7 is just being picky.


RE: Super Mario Galaxy- 3D Boo Mario - GaryCXJk - 07-05-2008

Almost the entire StarFox 1 section, or at least half of it defies rule 7. The ships and sitch are not pre-rendered, they are actually polygonal. You can actually change the "models" themselves using Gameshark.

However, Fireshock's first argument still stands. It's too dark.

And koopaul, by the strictest definition, a sprite is nothing more than a set of "bitmaps". A bitmap is actually nothing more than a set of pixels forming an image.


RE: Super Mario Galaxy- 3D Boo Mario - Dazz - 07-05-2008

Sprites are bitmap.
3D is vector.


RE: Super Mario Galaxy- 3D Boo Mario - Badassbill - 07-05-2008

Dazz Wrote:Sprites are bitmap.
3D is vector.

But you can have vector and raster sprites with alpha channels etc. Just like the ones in Toki Tori and Puzzle Quest to name a few.

I personally think we should just not allow captured 3D models full stop. Pre-rendered graphics are different, as they've almost always been edited and touched up to be usable as sprites. There's almost 130,000 possible set angles to capture a 3D model, and that's if you're not using radians.

We just need to draw the line at that, unless people want to submit the actual model files them selves.