Pokemon Let's Go - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html) +--- Thread: Pokemon Let's Go (/thread-25889.html) |
Pokemon Let's Go - Medevenx - 09-17-2014 Pokemon! Anti-Mage, Axe, Invoker, Pudge Io, Ancient Apparition, Storm Spirit Revamp Sniper, Abaddon, Slardar, Crystal Maiden Faceless Void, Windranger, Drow Ranger, Clockwerk Juggernaut Nature's Prophet RE: I'm back! - Koh - 09-17-2014 The hair on the last one looks too flat to me. If you gave it highlights like the guy above, it should make it look better. RE: I'm back! - Garamonde - 09-17-2014 'Eyyy, nice to see you back! The only thing I could see is maybe the readability being a bit poor on the shaded parts of the middle two. I also agree about the hair on the girl needing an extra shade. By the way: I like that Deadpool. Any consideration on making any other Marvel characters in that style? RE: I'm back! - Lexou Duck - 09-17-2014 yeah i remember you from a long ass time ago try and make slade's arms the same size maybe ? the guy's green cape wasn't really thought out in 3D it seems for the one on the middle right, the bright selout on the top edge of the sword-thingy kills the AA good stuff though i likes especially the top row keep making em RE: I'm back! - Medevenx - 09-19-2014 Old (2014) Hi everyone! Thanks guys! I'm surprised you guys liked the Marvel/DC sprites I did. I'll try to add more to the collection even though I had already stopped doing them and have been more interested in anime lately. I made the first character's feet larger also started on Wolverine RE: I'm back! - Medevenx - 09-27-2014 Running animation! RE: I'm back! - Medevenx - 10-11-2014 Jumping animation! RE: Medevenx' Sprites - Medevenx - 10-11-2014 RE: Medevenx' Sprites - CopyCat - 10-11-2014 Is this an ingame capture or a simple .gif animation? It looks really flawless PS: If it's an ingame capture, what program are you using to make platformers? RE: Medevenx' Sprites - Sketchasaurus - 10-11-2014 That jump feels a bit too "floaty" for my tastes, I'd speed up both the upward motion and the fall, maybe easing out a little bit from the high point of the jump. RE: Medevenx' Sprites - Dragon_Throne - 10-11-2014 Agreed on the floaty jump animation. Also, it would be a good idea to add a "launch/landing" frame(s) to the beginning and end of the jump. RE: Medevenx' Sprites - Medevenx - 10-11-2014 (10-11-2014, 06:44 AM)CopyCat Wrote: Is this an ingame capture or a simple .gif animation? It's only an animation. (10-11-2014, 01:15 PM)Sketchasaurus Wrote: That jump feels a bit too "floaty" for my tastes, I'd speed up both the upward motion and the fall, maybe easing out a little bit from the high point of the jump. (10-11-2014, 01:41 PM)Dragon_Throne Wrote: Agreed on the floaty jump animation. Also, it would be a good idea to add a "launch/landing" frame(s) to the beginning and end of the jump. There actually are launching and landing frames but the animation is too fast to see it. I thought of that before too but a delay in jumping would feel very clunky in-game. The jumping animation is floaty because it's only an animation and I'm too lazy to fix it. I feel as if it should be coded instead. RE: Medevenx' Sprites - Medevenx - 10-23-2014 Been doing some enemies. I'll probably make more once I think of more enemies. For the mean time, revisited an old character design. RE: Medevenx' Sprites - Medevenx - 10-25-2014 Improved the shooting and did some running and some jumping and some JUMPNSHOOT RE: Medevenx' Sprites - Dragon_Throne - 10-25-2014 The running and shooting animations look great. The jump seems too stiff. Maybe do something else with his arms. |