Techokami's Sprite Warehouse U (0 Updated) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------ Thread: Techokami's Sprite Warehouse U (0 Updated) (/thread-6661.html) |
RE: Techokami's Sprite Warehouse, 3DS Edition (17 NEW/0 Updated) - Techokami - 07-27-2011 (07-27-2011, 08:25 PM)Carpaccio Wrote: I'd give it a shot myself if I knew what bloody emulator to use. All the mobile phone emulators I try tend to give errors without actually initializing the game. Care to inform me through PM?It wasn't done with an emulator. The game's code had to be disassembled, and no less than THREE formats had to be cracked. And I did it with the help of another hacker. I mean, you COULD use an emulator like KEmulator, but ripping that way is not worth it... RE: Techokami's Sprite Warehouse, 3DS Edition (17 NEW/0 Updated) - Carpaccio - 07-28-2011 Crud...wish I was able to do stuff like that...I need to be more educated... RE: Techokami's Sprite Warehouse, 3DS Edition (17 NEW/0 Updated) - Dazz - 07-29-2011 Gnarly new rips, bruh Got them online for you - Totally love it when I see your post updated RE: Techokami's Sprite Warehouse, 3DS Edition (17 NEW/0 Updated) - Raccoon Sam - 07-29-2011 (07-27-2011, 10:31 PM)Techokami Wrote: It wasn't done with an emulator. The game's code had to be disassembled, and no less than THREE formats had to be cracked. And I did it with the help of another hacker. Haha, oh man, I remember this. No surprise you and d nailed it down, though. Phenomenal Great rips by the way. RE: Techokami's Sprite Warehouse, 3DS Edition (17 NEW/0 Updated) - Techokami - 07-29-2011 (07-29-2011, 06:03 AM)Raccoon Sam Wrote:Who is d? I was working with Treeki.(07-27-2011, 10:31 PM)Techokami Wrote: It wasn't done with an emulator. The game's code had to be disassembled, and no less than THREE formats had to be cracked. And I did it with the help of another hacker. Also why you no show up on AIM/MSN anymore EDIT: OH WAIT you meant drx! He was too busy to help. RE: Techokami's Sprite Warehouse, 3DS Edition (0 New/0 Updated) - Carpaccio - 07-29-2011 Wait...so...you managed it then? Aw man...I want to know how to get into them! If I knew how I'd do all the ripping myself! If you ever feel like informing me how, send it through PM if you want. I'm such a dork when it comes to this sort of thing. RE: Techokami's Sprite Warehouse, 3DS Edition (0 New/0 Updated) - Techokami - 07-31-2011 Reread my posts. You are going to need to learn Java and Java bytecode. I will not help you do that, you are on your own (Java is a shit language) RE: Techokami's Sprite Warehouse, 3DS Edition (0 New/0 Updated) - Carpaccio - 07-31-2011 Ah...well...don't worry about it then...if programming in any sense were related to the IQ statistics I'd be clinically retarded... Anyway, let me stop bothering you, keep up the good work! RE: Techokami's Sprite Warehouse, 3DS Edition (0 New/0 Updated) - Techokami - 05-19-2012 Wow has it really been this long since I last submitted something? Well, real life and all that (woo A+ certification) HOWEVER a bizzare thing has recently appeared. It's a strange promotional thing for Nike's new soccer shoes on a special Youtube. If you click certain points of the video, things happen. About 2/3rds into the video, for a brief moment an ad on the wall of a soccer field shows an ad for said new shoe, and clicking it leads to... RE: Techokami's Sprite Warehouse, 3DS Edition (1 New/0 Updated) - Ton - 05-19-2012 Weird, but very cool. RE: Techokami's Sprite Warehouse, 3DS Edition (0 New/2 Updated) - Techokami - 07-16-2012 Miss me? I've actually been submitting a bunch of new sheets for the ripping project, but I'm taking a break from that as I'd need to replay Desert War to get some bosses right, and that game is, to be honest... completely shitty. Nice graphics, godawful gameplay. Meanwhile, I was browsing The Cutting Room Floor the other day, and in their Sonic 2 Master System article they used a sprite from one of my old sheets to showcase an unused Sonic sprite! Except that sheet is incredibly old and shitty. Maybe I should get around to finishing that reripping project I started, oh, two years ago? Please replace this with this: Please replace this with this: RE: Techokami's Sprite Warehouse, 3DS Edition (0 New/2 Updated) - Garamonde - 07-16-2012 All done! RE: Techokami's Sprite Warehouse, 3DS Edition (0 New/3 Updated) - Techokami - 07-19-2012 Here's the next wave! I would have posted most of this last night, but due to how I did things back then, I needed to do a bit more... Master System: Sonic Chaos Replace this with this: Replace this with this: Replace this with this: Game Gear: Sonic Labyrinth Replace this with this: RE: Techokami's Sprite Warehouse, 3DS Edition (0 New/5 Updated) - Techokami - 07-20-2012 Here's another one! Replace this with this: Don't forget the other four on the previous page! RE: Techokami's Sprite Warehouse, 3DS Edition (0 New/5 Updated) - Ton - 07-20-2012 All up! |