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The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - Printable Version

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RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - A.J. Nitro - 01-06-2013

Oh no, you're right! How could I have forgotten that?


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - Greiga Master - 01-06-2013

http://i.imgur.com/YbPxa.png
http://i.imgur.com/j1Bnz.png

That looks correct right?


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - Garamonde - 01-06-2013

Oh thanks for catching that. The only one that needed arranging was Paraplonk though so I did him.

[Image: corpplonk_icon.png]

(This is right, right?)

Also,

(01-06-2013, 04:12 PM)Mighty Jetaku Wrote: Also, icons please~

for Sergent and Private.


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - megarockexe - 01-06-2013

Hold on, now alts are just being paired with the original? I see the hidden advantage the original shave with the relative animation data saved, but this just throws that all out the window. A program that can extract frames based on cell sizes would no longer work because the spacing is arbitrary to accommodate what I see as a redundant second column. Taller, and separate sheets if necessary. And I'm no fan of the credit line since that's not info relevant to the sheet if the website can include that info out of the sheet for a cleaner presentation.


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - mutantyoshi - 01-06-2013

Corporal Paraplonk's shoes should green. Don't know why the came up brown.


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - A.J. Nitro - 01-06-2013

*sigh* just one problem after another with these sprites.


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - Greiga Master - 01-06-2013

Yeah some of these are very particular about their palettes and have to be manually adjusted
http://i.imgur.com/s10dY.png
also apparently
http://i.imgur.com/jPXIn.png


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - A.J. Nitro - 01-06-2013

Ya I already noticed those cages. Some of the current Bowser minion sheets will need those whenever we decide to update those if necessary.


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - Garamonde - 01-06-2013

(01-06-2013, 06:20 PM)megarockexe Wrote: Hold on, now alts are just being paired with the original? I see the hidden advantage the original shave with the relative animation data saved, but this just throws that all out the window. A program that can extract frames based on cell sizes would no longer work because the spacing is arbitrary to accommodate what I see as a redundant second column. Taller, and separate sheets if necessary. And I'm no fan of the credit line since that's not info relevant to the sheet if the website can include that info out of the sheet for a cleaner presentation.

... Blank I included the other color because it was there. I don't know if it's an unused thing or not. Also I just stuck the whole sheet of blue ones right next to the red ones, to the point the borders of each sprite image was touching. Unless one of these images have inadequate spacing, it should be all the same because I didn't change anything. Also I just wanted to do it sideways.

Also A.J. places text on the bottom of all his sheets saying to give credit and etc. and they seem to be fine (at least you or Greiga Master didn't seem to have an issue with it). I do this with literally every one of my sheets, as do most of us here. It's how we do things. Say a sheet got deleted off the site somehow and we needed to re-upload it, if there is no text on it, nobody will know who ripped it, thus it would be marked as "?" (and there are a fair sum of those on the site already because they didn't have info text on the sheets). If there's anything else wrong I'll fix it but I don't want to be bending over backwards trying to help a project.
I want my information on the sheet like everyone else, and if it helps I will make the text smaller and try to space it out to be even with the sprites or even put it in a box but I just think we should be able to do things the way we've been doing them for years. A majority of the people who use these sprites anyway just open them in MS Paint and grab them.

Also while I'm at it, I figure I should drop here that the reason we try to have colored bgs on sheets when possible is for that very reason, and as Dazz told me once he doesn't like when sheets have transparent bgs if they are not necessary since it makes it harder to use for a lot of people who don't use tools and other fancy things.

BTW A.J., those cages belong to Paraplonk I guess? If I can't do the sheets right then I guess someone else can do them, since I don't know what's wrong with the spacing anyway or how to fix it.

...Ugh, text wall. Sorry about that.


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - A.J. Nitro - 01-06-2013

Actually Mighty, those cage belongs to the minions Bowser save in the game like this sheet here:

http://spriters-resource.com/ds/marioandluigi3/shyguys.png

Maybe it would be better if the Paraplonk sheet didn't include the blue pallet. That could've been another color issue. The sheet if fine as it is otherwise.


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - puggsoy - 01-07-2013

You could also just include a single sprite of Paraplonk's alternate palette, and people can use Recolour or Palettifier to switch them. That's what I'd do personally, as long as I know that all of the alternate colour shades are in one sprite (which seems to be the case here).

Also, here are icons for the minions, Mighty (redid Corporal Paraplonk with the proper shoes):

[Image: iRoGw107BKdub.png] [Image: iTrmYVTg5YAXJ.png] [Image: i7fqM5E7dIUkv.png]


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - Garamonde - 01-07-2013

I knew to do that actually, but it would still probably throw off the spacing. Blank
I don't even know what the dimensions of the invisible sprite boxes are...


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - A.J. Nitro - 01-07-2013

We shouldn't need to worry about the sprite boxes, should we?


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - puggsoy - 01-07-2013

If we want to keep them easily animate-able, we should, at least for overworld sprites. Without boxes there's no way to know where each frame should go.

The size of the boxes vary for each sprite, as far as I can tell. You can find the dimensions by dividing the width of the sheet by the number of sprites that span that width, and by dividing the height by the number of sprites that span that height. So for example, Corporal Paraplonk's boxes are 43x48, and Private Goomp's 42x38. This is assuming all animations in the sheet use the same boxes, and are touching each other and the borders (i.e. no gaps), which I'm pretty sure is the case here.

I could probably write a tiny script to figure out the boxes for a sheet, if the assumptions above are correct, and maybe do something with them. Kind of like how I made that program to organise my Bastion sheets. Or maybe Greiga Master would be able to give them coloured boxes when extracting them?


RE: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - A.J. Nitro - 01-07-2013

I almost forgot, but does anyone know where I can find the Monty Mole drill tank? I couldn't find it in any of the ZIPs. I was gonna add it to the sheet.