The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS* (/thread-4388.html) Pages:
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RE: The Official M&L3 Ripping Project - Tero - 02-19-2009 (02-19-2009, 02:04 PM)Mageker Wrote: Another edit -.- I don't want to see more edits in the game! xD You shall see. RE: The Official M&L3 Ripping Project - Deathbringer - 02-19-2009 (02-19-2009, 12:23 PM)tonberry2000 Wrote: I though Deathbringer said GGD worked a few pages back? Also, Sphacks, Block Peach would be on a separate sheet because it's a different character.With uncompressed savestates, at least with No$GBA ones, none of the other emulators work enough for me to try. If someone can get me savestates from the other emulators, I might be able to figure out the offsets for palettes and the tiles. As it stands, the graphics themselves are composed of both 4bpp (16 colors) and 8bpp (256 colors) linear sets, while backgrounds are 8bpp but are tiled. RE: The Official M&L3 Ripping Project - waluigi fan bros - 02-19-2009 i think im finished. RE: The Official M&L3 Ripping Project - A.J. Nitro - 02-19-2009 Can you make an icon? And I do hope that's finished. RE: The Official M&L3 Ripping Project - Mageker - 02-19-2009 Finally this annoying mole finished x.x EDIT: I forgot to add the shadow in the overworld, it's not fixed x.x sorry for the problems. RE: The Official M&L3 Ripping Project - Zachattack888 - 02-19-2009 Hey, I've never ripped anything before but if someone could give me a emulator or something i'd be glade to rip battle stages... RE: The Official M&L3 Ripping Project - Ton - 02-19-2009 Nice work. RE: The Official M&L3 Ripping Project - Mageker - 02-20-2009 Hmm... another one. RE: The Official M&L3 Ripping Project - Ton - 02-20-2009 That's a weird one. RE: The Official M&L3 Ripping Project - Kitsu - 02-20-2009 ^They're all weird ones... Anyways, wow Mageker. You're pretty much a M&L3 ripping application in itself. Well, not literally, but you're incredibly fast! RE: The Official M&L3 Ripping Project - Lemon - 02-20-2009 Is there a patch I need to get DeSmume to work? RE: The Official M&L3 Ripping Project - Mageker - 02-20-2009 (02-20-2009, 04:57 AM)Lemon Wrote: Is there a patch I need to get DeSmume to work? Yes, there are, I can send you the patch I have with msn. @Sploder: Ripping application, LOL EDIT: Updated Tooth Pokey: overworld and hit pose. RE: The Official M&L3 Ripping Project - Lemon - 02-20-2009 Thanks to Mageker, I now have the rom working. Just wondered if it is supposed to be slow and boring, as on nosgb ait was way faster, and if on desmume these are the correct graphics. RE: The Official M&L3 Ripping Project - Mageker - 02-20-2009 Sadly, it's supposed to be slow. At least, it's ripeable. RE: The Official M&L3 Ripping Project - Mageker - 02-20-2009 Another fawful enemy =D |