The GameDev Lounge 00000011 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +--- Thread: The GameDev Lounge 00000011 (/thread-25298.html) |
RE: The GameDev Lounge 00000011 - miyabi95_ - 08-31-2016 as much as i adore shmups, i wish i had more time to work on a game at all. good luck tho! RE: The GameDev Lounge 00000011 - puggsoy - 08-31-2016 (08-30-2016, 05:47 PM)SKELTON S. SKELETON Wrote: okay so like question I keep hearing about this legendary "free time" but unfortunately I have yet to acquire any of it. Like Jazz I'd love to work on this if I could but I'm just too busy with other things and wouldn't be able to work on it reliably. RE: The GameDev Lounge 00000011 - iyenal - 08-31-2016 (08-30-2016, 05:47 PM)SKELTON S. SKELETON Wrote: a shoot them upGraphics ? RE: The GameDev Lounge 00000011 - Vipershark - 09-07-2016 Figured I'd quote this cross-thread just so you all could see it over here too. (09-07-2016, 06:30 AM)Vipershark Wrote: https://www.humblebundle.com/gamemaker-bundle RE: The GameDev Lounge 00000011 - Gate - 09-29-2016 I dunno if this goes here, but I'll post it. RE: The GameDev Lounge 00000011 - iyenal - 09-30-2016 Do you think your engine can be ported to tablets devices ? RE: The GameDev Lounge 00000011 - Gate - 09-30-2016 If someone has the patience to do it, I won't stop him/her. RE: The GameDev Lounge 00000011 - Sengir - 10-02-2016 o gosh what is this?? and why is the placeholder art so bad?? RE: The GameDev Lounge 00000011 - Phantom Killah - 10-02-2016 isometric animal crossing starring toad? toadimal crossing? RE: The GameDev Lounge 00000011 - TomGuycott - 10-02-2016 Nah, it's gonna be a Toad treasure hunting game on the Genesis. Toadstalker. RE: The GameDev Lounge 00000011 - Sengir - 10-02-2016 Toad was just a conveniently sized iso placeholder. Game will be original IP Itll also play similar to the board game Runebound as far as stats and combat go RE: The GameDev Lounge 00000011 - puggsoy - 10-02-2016 Cross-posting from the gamer lounge: (10-02-2016, 05:35 PM)puggsoy Wrote: Really interesting article for both gamers and developers about pixels vs voxels, as well as vector vs raster and how they all relate. A bit long but it has lots of images and was worth it in my opinion. RE: The GameDev Lounge 00000011 - Gate - 10-06-2016 spent like 2 hours implementing this RE: The GameDev Lounge 00000011 - Gors - 10-06-2016 (10-02-2016, 12:43 AM)Sengir Wrote: o gosh what is this?? and why is the placeholder art so bad?? I think it's toadally awesome RE: The GameDev Lounge 00000011 - Raccoon Sam - 12-21-2016 what's the 'right' way to make graphics for Mobile games? My phone is a Galaxy Note 4 which has a resolution of 1440 × 2560, many phones have 1080 × 1920 and the iPhone 7 is an oddball 750 × 1334. I realise I could just export multiple assets for different resolutions but it just feels so wrong and stupid. But even so, simply scaling stuff up/down will break fine details like regular grids or thin lines. Any best practices to follow? |